LTTP: Journey

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LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.

Very few games require a one sitting completion. If you do not have two to three hours to spare, I wouldn’t bother starting thatgamecompany’s Journey. I firmly believe it’s an experience that needs to be completed in one sitting. The emotional ride wouldn’t be complete without the transition from one feeling to the next.

Calm, subdued & bored

Journey started like flOw and Flower; calm and quiet. There wasn’t much to do but there was a lot to see. It wasn’t a bright field full of flowers and grass though. It was a desert and I spent a fair bit of it watching my avatar’s little feet wade through the sands.

The avatar I was controlling was beautifully designed. It was simple yet expressive enough to convey struggles through the sand and flightlessness through the air.

I knew it was a slow start and if I chose to, I could have let it stay a lonely trek through the desert but I was getting bored, so I began to seek out landmarks. Ruins of a large monuments and structures were strewn throughout the desert but it was all lifeless. Pieces of cloth fluttering in the wind were the most animated objects in the world.

Boredom was creeping in.

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