Killzone: Shadow Fall was a graphical show piece for the launch of the PlayStation 4. Unfortunately, following the path of its predecessor, it was an incoherent and unfocused single player experience that did nothing but bore me.
I found Killzone 2 enjoyable and memorable. It was World War II in space but I appreciated Guerilla Games’ focus on gunplay by refining the weight and impact of shots. Firefights demanded the use of the game’s first person cover system and despite the antics of Rico and co, it was a gritty shooter that found its own niche.
Killzone 3 was a failed attempt to infuse Infinity Ward’s trademark Hollywood action stylings into the franchise. Efforts like this highlighted the fact that not everyone can pull off the Call of Duty brand of set pieces and pacing.
When I saw the PlayStation 4’s lineup of launch games, the FutureShop E3 promotion and trade-in opportunities, I shrugged my shoulders and added Killzone: Shadow Fall to my cart. I wanted a game that no one would mistaken for a PlayStation 3 title; I wanted next generation demo material.