Silent Hills Playable Teaser Impressions

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Silent Hills PT Logo

Hideo Kojima, Guillermo del Toro and Norman Reedus are bringing us Silent Hills and they decided to generate a bit of hype for Kojima’s project by releasing the PlayStation 4 playable teaser known only as P.T.

By the time I got around to it, the cat was out of the bag. People already discovered P.T was actually a teaser for Silent Hills. According to Kojima, this teaser was supposed to be cryptic and take the community at large a week or so to decrypt — unfortunately it took less than a day.

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LTTP: Metal Gear Solid: Peace Walker HD

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Metal Gear Solid - Peace Walker Logo

LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.

Metal Gear Solid 4: Guns of The Patriots was the last Hideo Kojima helmed game that I played. I played it once in 2008 and left it in 2008. I never revisited it because I felt MGS4 was a game that was meant to be experienced once. There was limited replayability because of the game’s heavy reliance on cutscenes. I enjoyed the wacky adventure for what it was and appreciated the fact that it was one of the last big budget games where the game’s director was allowed to go hog wild.

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FYI: Ground Zeroes Priced & GT6 on the Moon?

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  • Metal Gear Solid V: Ground Zeroes available in Spring 2014 for PlayStation 3, Xbox 360, PlayStation 4 and Xbox One (via VG247)
    • PlayStation 3 and Xbox 360 versions available via retail & digital stores
    • PlayStation 4 and Xbox One versions only available via digitally stores
    • North American pricing not confirmed
  • Bungie has no plans for PC version of Destiny (via IGN UK)

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Metal Gear Solid 5 TGS 2013 Demonstration

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Fans of Metal Gear Solid have littered the forums and YouTube comment sections with accusations of “dumbing down” and “copying” long time rival Splinter Cell. I see where those fans are coming from but I don’t necessary believe their inclusions are necessarily a bad sign.

These inclusions help soften the blow of failure but they don’t necessarily make the game a cakewalk. I didn’t see the “Mark and Execute” ability. The slow motion looked like something that would only trigger in dire situations. If you didn’t want it to trigger, don’t get caught carrying a man across a military base.

I’m more concerned with the lack of noticeable improvements with the animation of Snake. He still has the stilted mannerisms from his previous games. I don’t know if it’s a deliberate decision or one continued due to lack of expertise.

There’s still plenty of time for Kojima and company to prove to us all that this isn’t just a simple dumbing down of mechanics to please the masses. I just hope they do so with conviction, so we’re not left wondering up until release date.

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