LTTP: Demon’s Souls

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I read that From Software’s Demon’s Souls was “tough, but fair”. I’d have to disagree. I’d say that it’s “tough and mostly fair”. I had the misconception of believing that Demon’s Souls was more like another “tough, but fair” game, Ninja Gaiden Sigma, but it doesn’t have nearly the consistency. I’d like to understand the rules of a game and see those rules upheld as I progress though the game. Unfortunately Demon’s Souls didn’t do that.

My deaths in Demon’s Souls can be categorized as follows:

  • Due to recklessness
  • Due to unforeseen circumstances
  • Due to inconsistencies

Reckless deaths were my fault and mine alone. I either didn’t heed the warnings left by other travelers or I underestimated the relentlessness of the enemies. Sometimes I died without the warning from enemies or other players, so I attributed those uncommon deaths as “unforeseen circumstances”. That may seem frustrating, but it wasn’t for me — I considered it part of the learning process.

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LTTP: Trine PSN Review

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Update: An odd bug involving plugged in USB peripherals was causing a number of the performance issues I mentioned. I’m leaving the text relatively unchanged and updated my final verdict. Thanks to Joel of FrozenByte for the fix.

I’ve been wanting to buy the physics based puzzle platformer, Trine, since mid-2009. But I was always waiting and waiting for the eventual PSN release. When it was finally made available in North America, it was right in the middle of the 2009 holiday gaming blitz. I also heard unflattering things concerning the game’s performance. At $19.99? I’m wasn’t going to take the gamble on that. So I decided to wait and months later I was able to download it for $9.99.

I’m so glad I waited for the sale. This game does run like garbage and is fine example of a great idea marred by technical issues.

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LTTP: Torchlight Review

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LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.

I’ve never finished Diablo. In fact, I’ve never ventured beyond the second or third floor; it just didn’t click with me at the time. Time passed and so did the ever popular Diablo II. By the time I upgraded my computer and was willing to give dungeon crawlers another look, Diablo II seemed dated so I gave Dungeon Siege a tour.

I didn’t finish that either.

The next game I wanted to try was Mythos, but the demise of Flagship Studios put an end to that dream. The next logical game I would have been Blizzard’s Diablo III, but from the ashes of the fallen Flagship Studios rose Runic Games who put together one of the finest Diablo clones to-date, Torchlight.

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LTTP: Valkyria Chronicles

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I’ve tried to play Final Fantasy Tactics on three separate occasions. But no matter how many times I try, I eventually give up. This behavior wasn’t exclusive to Square Enix’s strategy role playing games either; Sega’s classic, Shining Force II, was also abandoned after numerous attempts as well. I’ve always wondered why. I’m not against turn-based games and I do enjoy strategy in my games, but something about these SRPGs simply didn’t click with me.

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