Mechwarrior Online Impressions

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mechwarrior-online

Mechwarrior 2: 31st Century Combat and its expansions are some of my favorite games of all time. It pushed me to learn technical skills that would help me tremendously in life. I stopped playing those games after Mechwarrior 3 because Mechwarrior 4 just didn’t click with me — it didn’t feel like a sim anymore. After that I stepped away from Mechwarrior completely.

For the next several years the only time I thought of Mechwarrior was if FASA Corporation was mentioned along side the likes of MechAssault or Shadowrun. Then I heard the Mechwarrior license was purchased by Piranha Games and that they were interested in creating Mechwarrior Online.

I was excited to hear the news and looked forward to the release of the game. But as news and e-mails of the “Founders Program” came, I became skeptical and largely ignored what was being offered. It was a free to play game so I wasn’t worried about missing out on some significant promotion. Fast forward to January 10th of this year and GiantBomb’s weekly multiplayer show, Thursday Night Showdown. It was there that I saw the first raw glimpse of the Mechwarrior Online experience. Later that night I downloaded the open beta client and began my Mechwarrior Online career.

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Checkpoint: Mechwarrior Edition

posted in: Editorials & Features | 0

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Mechwarrior 2 and its expansions was the first game to draw me into its universe. It was the first game which I bought novels for. (I bought the Doom novel but didn’t pick up the sequel.) I knew about the game’s tabletop origins but I didn’t go down that rabbit hole. I wanted to find out more about the BattleTech universe and the novels helped flesh out the long history. It also helped shed some light on how life was in the 3050’s.

I have all but one or two of the Twilight of the Clans saga. There was too much drama and political nonsense. I wanted more cold hard facts but I kept with the saga out of boredom. No novel was able to capture the excitement of a mech battle.

I dropped anything BattleTech & MechWarrior related from the 2000’s until now. Now thanks to the sites like Sarna.net, Wikipedia and PDF articles like this, I’m reacquainting myself with the BattleTech history. I also learned that the timeline continued to march forward well after my departure.

Whether or not all of this helps me in Mechwarrior Online is debatable. Does it help me to know who Aidan Pryde is? Probably not. But it does help me to know about Endo Steel and Ferro Fibrous armor exists. Also know that Clan technology hasn’t be introduced yet keeps me from blowing wads of C-bills on all this Inner Sphere junk. As soon as the Timber Wolf/Mad Cat is available, I want to own one on day one.

P.S – I’ll be posting my impressions on Mechwarrior Online tomorrow.

Checkpoint: Final stretch before GOTY 2012 edition

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I follow the NeoGAF Games of the Year 2012 voting cut off date which means 2012 gaming does not end until Saturday, January 19th for me.

I only have one game that I would to wrap up before the polls close and that’s XCOM: Enemy Unknown. I have it and it’s ready to be played but I’ve been distracted by Mechwarrior Online open beta. (I’ll write up my impressions of it later.)

Since I can only select 10 games, I’d like to take this opportunity to point out some notable absentees from my list. These are titles that I chose not to play this year because it’s either coming out on a preferred platform in the future, lack of time or I just didn’t think it was going to make it into the top 10.

  • Fez
  • Mark of the Ninja
  • FTL: Faster than Light
  • Dishonored
  • Far Cry 3
  • Assassin’s Creed III
  • Persona 4: Arena

I’m certain I’m missing others but that’s alright. If it is truly notable, I will give it kudos in “2013’s 2012 game of the year”.

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