It’s an LBP & MGS4 Christmas

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Take a look kids. Media Molecule and Sony are bringing out a slew of new LBP content just in time for the Christmas holidays!

First up, a new patch with the following changes:

  • Play – New Search Modes: More ways to find interesting levels like Most Hearted, Highest Rated and Busiest!
    • In-game Store: Browse, buy and play downloadable content, such as the soon-to-be-released Metal Gear Solid packs, without needing to go to the Playstation Store
  • Create – Save As: Save your level to a different slot on the moon while mid-edit.
  • Share – Keyboard text chat: Plug a standard USB keyboard into your PS3 and just start typing. Or, press Tab on your keyboard to go straight to the standard PS3 text entry screen.
  • Image export: save the photos you take in game to your hard drive.
  • Fixed “Wheel of death” bug where Sackboy could get stuck endlessly respawning out of a checkpoint
  • Better support for third party controllers
  • Fixed stretch Sackboy arms
  • General server improvements and optimization
  • Improved the corner (vertex) editing tool
  • Improvements to how Popit deals with complex shapes
  • Improved Sackboy animation and made it harder to slap accidentally while acting
  • Fixed lights so they don’t forget their colour
  • Improved Online multiplayer level selection

Next? The Metal Gear Solid 4 two downloadable content packs:

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LittleBigPlanet Review

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It took several public demonstrations to convey what LittleBigPlanet was all about. After it was all said and done, I was convinced that this was the Lego set for the gaming generation. The opportunity to easily build a 2D platformer with relative ease sounded like an excellent opportunity to flex creative muscles. Then to find out that there would be a method of sharing these creations with others; the potential to be amazed and floored by the talent of the world was there. Media Molecule undoubtedly created a unique product for the home console market, but can it resonate with the masses? Can someone merely be a player of LittleBigPlanet and completely ignore the construction aspect of the game? I took the time to contemplate all of that and more.

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Some LBP Stats

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Looks like Sony and Media Molecule are going to update the community on a regular schedule now with their “SACK IT TO ME” posts. The first installment contained two interesting pieces of info. The first of which is stats from LittleBigPlanet itself:

  • # of user generated (UG) levels = 177,657
  • # of comments = 1,093,491
  • # of times Story levels have been played online = 36,661,881
  • # of times UG levels have been played online = 22,463,892
  • # of levels played online = 59,125,403

That’s a whole lot of levels being played online. And the number of user generated levels isn’t something to scoff at either.

Next, they’ve said that they’re working on a better searching solution. No further details were revealed, but at least they’ve acknowledged the request.

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