Impressions of E3 2016 Press Conferences

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Electronic Arts

TitanFall 2 and Battlefield 1 were the big tentpole titles that bookended Electronic Art’s press conference. Between the two EA shooters and Activision’s Call of Duty: Infinite Warfare, I am throwing my hat in the TitanFall 2 camp. The multiplayer looks looks like a hell of a time and the promise of free modes and maps seals the deal.

Battlefield 1 looks like a technical masterpiece but it didn’t register an excitement on my end. It looked like Battlefield + WW1 which was exactly what I expected and that’s why it was so disappointing to me. The shift to a more mobile and able player makes the grounded approach to Battlefield 1 look static to me. I guess what I wanted was a sequel Battlefield 2142 with mechs, wall running, jetpacks and other ridiculous possibilities and not the dirty grit of World War I.

They showed off Mass Effect: Andromeda but it’s so tough to muster any excitement for a game that we’ve seen so little of. I need to see a Bethesda style 20 minute blowout session of the game.

B-

Bethesda

Quake is back in hero shooter form and since I have no reverence for that series whatsoever, I came away indifferent. I’m more interested in the fact that Bethesda are doing their very best to revitalize id Software’s franchises. They teased a new Wolfenstein which is by far the most exciting reveal of the conference.

The highlight of the show was Dishonored 2 receiving same gameplay showcase that Fallout 4 received last year. It’s a great looking game and the fact that I haven’t played the first Dishonored is a crime. I’m going to pre-order it but I have no idea if I’m going to keep that pre-order or just wait for a Black Friday discount. It does look very impressive though.

If there’s one thing that Bethesda nailed for the past two years is the pace of the press conferences. Even when they’re talking about a game that I have no interest in, they make it entertaining and brisk.

B+

Microsoft

Microsoft’s entire press conference lineup leaked and I still came away entertained and informed.

That Xbox One S is beautiful. I don’t see myself picking one up but I am glad it exists. I just wish it didn’t start at $399 CAD because that’s the exact same price as the original which isn’t the case in the U.S where it starts $50 lower than the old Xbox One.

The two standout games for me — and not in a positive way — were ReCore and Scalebound. ReCore looked a little rough from a tech perspective and Scalebound just looks boring.

On the flip side, Gears of War 4 and We Happy Few impressed. I’m ready for a new Gears of War 4 and it’s good to see a disconcerting dystopian adventure game featuring clowns.

Project Scorpio’s confirmation for 2017 and its promise of 4K gaming and VR in a console was the showstopper and makes me wonder what Sony are going to do with their Neo. This upcoming Xbox will be more powerful than Sony’s Neo so how will they pitch it. They had the tech advantage with PlayStation 4 and if the rumored specs target are true, then Project Scorpio will have that talking point.

A-

Ubisoft

Ghost Recon: Wildlands? South Park? For Honor? None of those resonated — especially with their canned demos filled with unrealistic banter. The South Park demonstration went for far too long. Ghost Recon: Wildlands and Watch_Dogs 2 are Ubisoft open world games and For Honor doesn’t look like my cup of tea. There was even an entire Assassin’s Creed movie segment that I took a washroom break for because the entire conference up to that point was plodding along at a snail’s pace.

The highlight of the show for me were Aisha Tyler, the enthusiasm of LeVar Burton for Star Trek VR and the reveal of Grow Up. But outside of those handful of moments, the Ubisoft press conference was disappointing.

D+

Sony

Sony enjoys announcements and so do I which is why I was a fan of their press conference. They didn’t showcase as much PlayStation VR as I thought but that was perfectly fine by me. There’s a new God of War which appears to be a reboot of the franchise. Resident Evil VII looks interesting by being first person and more intimate. Kojima’s new game was weird and perfectly Kojima.

The most impressive demonstration was Horizon: Zero Dawn. They showed off everything they needed to show without overstaying its welcome. Sony’s Bend new game Days Gone was one of the less impressive titles shown but it was new and needed a person pitching it.

The Call of Duty: Infinite Warfare was okay; I wasn’t sold on it. The Spider-man exclusive by Insomniac Games was a genuine surprise to me. Rumors were pegging Sucker Punch as the developer of the game so seeing Insomniac Games’ logo was quite the swerve. They made Sunset Overdrive so I’m optimistic that they can pull off an open world title but it’s been a LONG time since we’ve seen a decent Spider-man title.

Overall, this was the best conference of E3 2016. It was brisk with plenty of announcements and game demonstrations.

A

 

Microsoft Tears Down Multiplayer Walls

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Microsoft is tearing down the Xbox Live! wall and allowing other networks — including PC and other game consoles — to play with their player base.

I cannot imagine this being an initiative if the Xbox One was in a dominant position. Nevertheless, the end result is that games like Rocket League will have access to larger pools of players. This technically isn’t the first time that we’ve seen cross-network multiplayer but it is the first time we’re seeing it outside of an MMORPG.

Unfortunately without a game specific account, it’s not going to be possible for players of Rocket League on the PlayStation 4 to pair with players on Xbox One. In Rocket League’s case, this will enable an Xbox One party to go up against a PlayStation 4 party.

Baby steps.

With this initiative in place, I can see a game like Battlefield 5 with EA’s Origin ID allowing cross platform parties. I can see a future where Ubisoft leverages their uPlay ID to allow the agents on different networks to pair up as well. We’ll see how this will all shake up in the not so distant future.

Consoles meet PC, PC, meet Consoles?

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Today is a bit of a weird day for Sony’s PlayStation 4, Microsoft Xbox One and the traditional PC (and Mac). Out of nowhere the two console manufacturers announced some sort of PC related support. Sony’s was a small nugget but Microsoft’s announcements may make certain individuals think twice before picking up the Xbox One.

  • PS4 System Software 3.50 Will Support Remote Play for PC and Mac via PS.Blog
  • Forza Motorsport 6: Apex will debut on Windows Store for free this Spring via Xbox Wire
  • Future Forza Motorsport titles will be debuting on Xbox and Windows 10 via IGN
  • Gears of War: Ultimate Edition now available on Windows Store via Xbox Wire
  • Quantum Break will also be available on Windows Store via Xbox Wire

Sony’s little piece of news is a “nice to have”. I own a Vita and never bothered with Remote Play for a myriad of reasons that I won’t get into today. Making it available for PC makes the feature a little more attractive but I doubt I will be using it outside of curiosity.

Now Microsoft’s flurry of news, on the other hand, is setting a significant precedent. Gears of War, Forza Motorsport and Quantum Break — big first party Microsoft franchises — will be making their way to Windows 10 sooner or later. Fable and Killer Instinct were already previously announced for Windows 10 which only leaves Halo as the sole outlier. Will Halo 5 eventually make its debut on Windows 10? Will subsequent Halo games follow suit? It would make a whole lot of sense for Halo Wars 2 — a real time strategy game — to make its debut on Xbox and Windows 10 (with full keyboard and mouse support for the latter).

I have to stress the fact that I’m mentioning Windows 10 or Windows Store and not PC because there’s no guarantee or inkling that any of these Microsoft published titles are heading to other digital storefronts such as Steam. Microsoft is trying to entice people into their ecosystem through compelling software and they’re making a very good case for it with this latest effort.

The Windows Store has its limitations though courtesy of the Universal Windows Platform. They’ve sandboxed the executable to prevent things from hooking into it nullifying hacks and mods in the process. If you only care about the game Microsoft is selling then these limitations are moot. If mods are your thing then these games might as well have stayed on the Xbox One.

I’m in the former camp. I don’t care about mods or hacks (I’ll elaborate more on this at a later date). I just want to run my PC games at 1080p60 and I’m happy but I realize not everyone will be pleased with the closed nature of the Microsoft ecosystem.

Looking at this news and considering the fact that I’ve been configuring a new PC for the past couple of weeks, I don’t know how much playtime my Xbox One will receive in the future. I have Quantum Break on the way but that’s because I got it for cheap and my current PC isn’t up to snuff. I understand Microsoft’s position though. I’m not upset over their shift from hardware boundaries to software boundaries. It makes sense to expose their titles to the wider audience. There are over 110 million Windows 10 users out there compared to the 19 million on the Xbox One. If you’re a business man and you were faced with those numbers, you would be foolish not to make this shift. Not every single one of those 110 million users are running capable PCs but even a fifth of those will already exceed the Xbox One’s sales to date.

 

Welcome Surface Book

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Microsoft held a hardware event today. I completely forgot about it and it looks like it was a doozy.

Wearable HoloLens

If I had to choose between Virtual Reality and Augmented Reality, put me in the Augmented Reality camp. Using technology to enhance our day to day lives is much more appealing to me which is why HoloLens is intriguing than the Oculus Rift to me.

Microsoft demonstrated wearable hologram technology with their “Project XRAY” game which was unlike interactions using the Wii Remote. It looks interesting but certainly not interesting enough to plop down $3000 for a HoloLens Development Kit.

The kit will be available in Q1 2016.

Lumia 950 and 950 XL

Oh look! More Windows Phones. The highlight feature for these phones is the ability to dock the phone to a Microsoft Display Dock and use it like a lightweight PC with familiar Windows 10 interface.

It’s the Microsoft take on the Motrolla Atrix 4G. Who knows? Maybe Microsoft will be the ones that will make this idea stick.

Surface Pro 4

I was tempted by the Surface Pro 3 and it continues with the Surface Pro 4. It’s an evolutionary release but that’s fine by me. Further refinements are a good thing. I just hope all the little refinements add up to a clear step forward in all areas and not the mixed bag that was the Surface Pro 3.

It starts at $1179 but that’s for the low-end Core M model but the one I would get costs $1679. 16GB of RAM is costly.

Surface Book

The 13″ Retina MacBook Pro has new rival. The Surface Book is aimed squarely at Apple’s MacBook and it looks like it can take it to task. Microsoft is claiming their new machine doubles the performance of the 13″ rMBP but that’s not that difficult when you consider the fact that Surface Book has a dedicated GPU and the Intel’s Skylake processor. The Surface Book’s ability to detach the screen and use it like a tablet and the ability to use a pen is an attractive feature though.

As for build quality, I hope that it’s rock solid and precise considering the asking price starts at $1949.

With all that ind mind, I still have a few questions:

  • Where’s does the dedicated GPU reside? I’m assuming it’s with the keyboard half.
  • How much battery life is in tablet/clipboard mode?
  • How’s the performance of the device in tablet/clipboard mode?

I look forward to AnandTech’s in-depth review on this.

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