Two news articles caught my eye this morning; both StarCraft II related.
The first stated that Blizzard beloved RTS was held up for a year as staff was shifted to the World of Warcraft cash cow.
“One of the reasons that StarCraft II had some delays very early on in development is because a fair amount of the design team went onto World of Warcraft for a year to really help finish that game off,”
They even had a playable build of StarCraft II’s multiplayer for balancing purposes since 2005-2006!