Dragon Ball FighterZ PS4 Review

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Dragon Ball Z has never looked as consistently good as it did in Dragon Ball FighterZ. This was the game of my dreams. Ever since Capcom’s X-men vs Street Fighter, I dreamt of a Dragon Ball Z fighting game in that mold. All I wanted was for Capcom to be given a chance to bring the popular anime franchise and give it the Marvel vs. treatment. I wanted giant beam fireballs, air combos, and all the over-the-top action in a well playing game. It turns out that Arc System Works (not Capcom) would be the ones to fulfill my dreams 20 years later.  

I was more than happy to shell out the dough for the base game, the season pass, and just get right into the thick of things. I spent countless hours trying different characters, progressing through all the in-game combo trials, and even dabbled in a fair bit of competitive play and main story mission. In the end, I realized I wasn’t having a whole lot of fun engaging with the game’s different modes. I enjoyed the fighting but everything else surrounding it was dragging it down. 

I started sinking serious time into the combo trials where I was given a series of combos to pull off. Dragon Ball FighterZ was the first game I ever managed to complete all the trials for. Some were tough and required a couple of hours of practice but I eventually managed to eke past them all. I found these combos interesting to execute and impressive to watch unfold. It was nice to feel I could graduate from the friendly auto-combos to their real combos with relative ease. 

Having grasped some basics of the game, I decided to try the online. Unfortunately, the online experience was just like every other online fighting game experience I have ever played. I couldn’t translate much of what I learned into the multiplayer due to inconsistent network performance or terrible matchmaking. Even if I managed to get into a high quality match, it would be a fleeting moment that was few and far between. The amount of time that it took find me a match ran into the minutes. There were moments where I spent more time waiting than playing. I tried getting into lobbies but I would either be outmatched ability-wise or we have poor network connection qualities. Just a poor experience all around. 

I turned my attention to the single player offerings which featured a simple arcade mode (without any fun endings) and a story mode which was padded out with far too many filler fights. I grew tired of fighting stupid clones and just wanted to get into the meat of the somewhat decent story. The cutscenes featured the antics and voices from the show and it certainly showcased Akira Toriyama’s art in a very positive light. I honestly think this game surpasses the show with its consistency with quality.  

20 years ago I wished for a Dragon Ball Z fighting game in the same vein of Capcom’s Marvel vs. games and, for better or for worse, I got exactly what I wished for. I can live my wildest DBZ fantasy match ups with Goku, Vegeta, Piccolo and all their iconic foes. Pulling off their trademark ki blasts, beams, combos, and other high flying moves would have blown my adolescent mind. However, I can’t help but think that I should have wished for a little more.  

Verdict: 
I liked it 

Ratings Guide

There are boats in the Witcher 3

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I keep forgetting about The Witcher 3 but every so often, Namco Bandai and CD Projeckt Red will release a trailer to remind me that Geralt of Rivia’s adventure is just around the corner.

This franchise has taken a weird path to relevance for me. The first game was a memorable for the wrong (or is it right?) reason. The sequel was a gorgeous successor that left me wanting more. It fixed nearly every issue I had with the original but I felt it rushed the final chapter.

The Witcher III looks like it’s an expanded rendition of The Witcher II and if they maintain the level of quality in an open world, we’re in for a real treat. But I worry because filling out an open world is costly and other titles who’ve travelled this path stretched themselves a bit too thin leaving uninteresting caves and silly collectibles for players.

We won’t have to wait long to see the fruits of their labor. The Witcher III: Wild Hunt debuts  early next year on February 24th for the PlayStation 4, Xbox One and PC.

Mortal Tekken Smash

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Look at all these trailers. It was like there was a fighting game tournament over the weekend and all these developers decided it was a good time to release more media on upcoming fighters.

EVO 2014 happened but I didn’t watch much of it. I didn’t even bother with the Ultra Street Fighter IV final. I did, however, catch the trailers that were revealed starting with the confirmation of Raiden in Mortal Kombat X.

The Tekken 7 teaser was a big letdown for me. Rumors of Namco Bandai using Unreal Engine 4 piqued my interest and was looking forward to seeing how the latest rendition of Kazuya Mishima looks like.

It’s obvious that Fire Emblem: Awakening made a big splash for Nintendo. Lucina, Robin (both male & female versions) and Chrom were confirmed for Smash Bros. I guess it was tough for Nintendo to choose just one representative from that game.

Mortal Kombat X Raiden

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LTTP: Enslaved: Odyssey to the West (360)

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enslaved-odyssey-to-the-west-logo

LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.

Enslaved: Odyssey of the West may be the most surprising 2010 game I play in 2011. It has flaws in just about every area outside of story and character development, but taken as a whole and at just the right price point, this game was a genuine diamond in the rough.

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