Ninja Gaiden 3’s MP Features Ninja Action

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Ninja Gaiden Sigma 2 featured co-op. Ninja Gaiden 3 needed expand and thus we have multiplayer ninja on ninja action. It resembles the single player action we’ve come to expect, but I wonder how broken it will end up being and if complex combos will be worthwhile.

Ninja Gaiden Sigma 2 is slated for March 20, 2012 for the PlayStation 3 and Xbox 360.

Ninja Gaiden Sigma 2 Demo Impressions

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I thought I was going to be writing up some Brutal Legend demo impressions today, but it turns out the demo is only for those who’ve pre-ordered the game. Bored and disappointed by the North American offerings, I switched over to Japan’s store which held one juicy demo for Ninja Gaiden Sigma 2. Thankfully, it was in English and since I’m not a bloody thirsty sadist who needs to see oodles of blood, I was willing to give the Japanese demo a try.

On a technical level, Ninja Gaiden 2 was rough around the edges. And after trying the demo, Ninja Gaiden Sigma 2 is still rough around the edges. To Team Ninja’s credit, the PlayStation 3 release did bump up the resolution to 720p with 2x MSAA, touched up numerous assets and improved the lighting model. The only thing they didn’t iron out is the screen tearing and the frame rate drops. I’m hoping it’s simply the fact that this is an early demo. If these technical issues are still present in the final build, it’ll be tough to warrant a purchase in the near future — even with all the added content.

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Checkpoint: Calm Before The Storm 2009 Edition


There was no Checkpoint last week because I was busy earning bonus cash. Bonus cash which I could then use for the next two months’ worth of games. It’s Labour Day weekend which means its the calm before the 2009 holiday gaming storm.

So let’s take a look what September and October has to offer. Note that I’ll be cherry picking the ones that I may be interested in (including the preferred platform). For the full list, I suggest you waltz on over to Gamespot.

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Checkpoint: Regrettable Purchases Edition


With physical copy of a game, I can simply resell it if I don’t like it. I’ve done that plenty of times already. I played the game, I thought it was fun, but I just didn’t think it was good enough to keep in my catalog. Unfortunately, you’ll most likely have to take a loss which means the game is either sold with bitterness or kept on the shelf. Digital distributed games remain in my catalog as a constant reminder of your poor judgement.

So with that in mind, here’s this week’s checkpoint: a list of games (in no particular order) which I’ve regretted purchasing or not letting go.

Calling All Cars

From PSN for about $13

The reason I purchased this was because of David Jaffe’s involvement — the man made God of War and Twisted Metal! I’ve played it online and enjoyed the time I spent with it, but it just didn’t stay on the list of regularly played games due to the lack of longevity. How long did it take before the game stopped being played online? 3 weeks? I’m not sure, but it felt like that.

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