The Legend of Zelda: Breath of the Wild Switch Review

The Legend of Zelda: Breath of the Wild Switch Review

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It took me over four months to finish it but I finally reached the end of The Legend of Zelda: Breath of the Wild. I’m not 100% done with the game — there are so many shrines, side quests and a true ending to see – but I’ve played more than enough to render a verdict. There was so much to love and a handful of design decisions that assaulted my patience but in the end I ended up enjoying my time with Breath of the Wild and intend to return to Hyrule. 
  
There’s a level of expectation that comes with Nintendo first party efforts with regards to polish; everything needs to work well. Cramming a bunch of systems into the game and having them all interact with each other seamlessly may seem like a simple expectation but when I see the likes of Skyrim, Fallout, The Witcher 3, and other open world games mill about with its share of “jank”, I know it’s not so easy. 
  
The very fact that Link can climb anywhere and nearly anything was a mind blowing addition. He’s only restricted by his stamina gauge and if I decided that I didn’t want to wait until I leveled up my stamina gauge to climb a tower, I could cook cup a bunch of stamina food or potions and brute force my way up tower or mountain. It may seem like I’m pulling a fast one on the designers, but they really did fabricate a game where Link and I can go or do anything we want however we want.  
  
The unfortunate side effect to this open ended approach was the less than optimal experience for me early on. I ignored the Kakariko Village objective and bumbled my way through the most punishing Divine Beast who dwelled in Gerudo. I didn’t have any meaningful armor, didn’t realize I could parry attacks, didn’t get the camera, missed the ability to unlock additional inventory spaces, missed out on armor enhancements, and missed out on easy shrines to bolster my health and stamina. I may have made it more difficult for myself by ignoring the main objective for so long but I’m so glad Nintendo allowed me to make the journey so arduous for myself.  
  
Setting things on fire is fun and it’s about time Nintendo embraced that past time. I don’t think setting wooden weapons or arrows on fire and subsequently using them against Bokoblins ever got old for me. I also loved the fact that if I equipped a fire sword, it would keep me warm in the frigid lands of Hyrule. Systems like those kept me on my toes. What did wear out its welcome quickly was the weapon breakage and cooking.  
  
I felt weapons shouldn’t have broken so easily on the flesh of Moblins or other fleshy enemies. If I were striking rocks, shields, or the undead, I can see why my swords and spears would shatter in time. Thankfully as I unlocked more and more weapon slots, I was no longer fumbling around for weapons as frequently.  
  
Unfortunately there wasn’t much of a reprieve from cooking. I understood the need to combine different ingredients to create a dish or potion for Link to consume but it wasn’t necessary to force me to do that each and every time. If I discovered the recipe once, I should be able to select it from cookbook and be able to create whatever dish I had ingredients for with a press of a button. I wasn’t being more creative with my cooking as time wore on; I was becoming lazy and just tossing in the same ingredients over and over again.  
  
I cannot say I had a consistently enjoyable time with Breath of the Wild but such is life in the real world or Hyrule. For every piece of meat that I had to roast there was an awesome moment of floating through the sky or shield surfing down some slopes in Hedra. For every broken sword, there was a brilliant little puzzle shrine to be found and unravel. These aren’t the gives and takes that I’m used to encountering in a Legend of Zelda game and that alone makes it very special.  
 
Verdict: 
I like it 

Ratings Guide
 
 

Checkpoint: Humid Weekend Edition

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It’s been a nice weekend with the significant other but only because we’ve spent most of it indoors with air conditioner. When not doing couple activities, I’ve been catching up on GiantBomb’s E3 2017 coverage and playing Puyo Puyo Tetris on the Switch. 

The GB crew are getting better and better with their night shows. Jeff has a real knack for hosting these shows by asking good questions and getting everyone involved (no awkward segments this year!).

While the coverage has been solid, I thought E3 2017 was a bit of a downer. Dragon Ball Fighters Z was the highlight for me but that’s about it. It was good to see previously announced games show off their wares but they are known quantities. The big surprise for me was Metroid Prime 4 but it was nothing more than a logo. I don’t know what to make of MercurySteam’s Metroid: Samus Returns yet but I’m not getting my hopes up after Nintendo’s last Metroid outing with an external developer. 

Checkpoint: Pikmin 3 Edition

Checkpoint: Pikmin 3 Edition

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Having finished Ratchet & Clank and wanting to not spend all my console gaming time playing Overwatch, I decided to finally check out Pikmin 3. I had some idea what to expect through snippets of gameplay in the past but I never realized the setup was so open with a few shades of survival. I also didn’t think it was possible for Nintendo to release a game like this in 2013. There’s a surprising amount of freedom for a Nintendo game.

I’m impressed with the visuals; particularly how lifelike fruits were rendered. I was much less impressed with the constant switching between TV and Gamepad. With how the aiming works, I think it’s a game best played with the gamepad alone. It’s certainly a game that leverages the gimmicks of the console.

Game of the Year 2015 Day 1 of 3

Game of the Year 2015 Day 1 of 3

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2015 will go down as one of the better years in video games. I actually struggled to trim down my top 10 and nominees across all my categories.

Today’s categories feature two Nintendo titles that I didn’t spend enough time with despite the fact they’re in my wheelhouse.

The 2015 Game I Wish I Bought & Played In 2015

Winner: Splatoon

Splatoon Box Art

Nintendo’s third person shooter made waves with its unique and innovative approach to the genre. It looked interesting every time I laid eyes on it but as soon as I glanced at the price of $69.99, I was immediately turned off. The early criticisms concerning the lack of content fell by the wayside thanks to Nintendo’s continued support with free maps, weapons and modes.

I should have pre-ordered it with Amazon.ca’s E3 promotional discount but hindsight is 20/20.

Runner ups: Rise of the Tomb Raider, Until Dawn

 

The 2015 Game I Wish I Spent More Time With

Winner: Super Mario Maker

Super Mario Maker Box Art

Super Mario Maker should be an endless supply of platforming fun and I should have been tackling course after course but I haven’t. I played several of the pre-made levels and sampled a number of user created ones. I even made and uploaded a level but I haven’t played nearly enough to even give it a an honest review. As silly as it may sound, I think I would have played it more if I bought it digitally.

As for the other nominees? I spent a solid month or so playing Rocket League but it fizzled away as soon as the third quarter approached. Psyonix continued to support it with paid cosmetic items and free gameplay content but I never found the opportunity to revisit it despite my intentions.

It may seem a little silly to nominate The Witcher 3: Wild Hunt in this category but I really wanted to play the expansion DLC.

Runner ups: Rocket League, The Witcher 3: Wild Hunt

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