Game of the Year 2013 Day 2 of 3

The choices for most surprising and disappointing games of the 2013 were, in fact, surprising to me. Sure fired hits didn’t pan out like I thought they would and games that I was skeptical with turned out to be some of my favorite titles of the year.

Most Disappointing Game of 2013

Winner: Plants vs Zombies 2: It’s About Time

It wasn’t the F2P nature of the game. It wasn’t the in-game ads promoting plants that were on sale. I didn’t enjoy the actual game and progression of Plants vs Zombies 2. It felt like an expansion pack and not the sequel to the charming tower defence game that I bought twice (on iOS and PC).

For some reason, I still believe a proper sequel will emerge and this Plants vs Zombies 2 game that we have today was just a big hoax.

Runner ups: God of War: Ascension, MechWarrior: Online

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Plants vs Zombies 2: It’s About Time Review

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Plants vs Zombies is my favorite Popcap game. There’s no disputing it; it’s what put Popcap on the map for me. It’s one of the rare games that I own multiple copies of. I finished it on the PC and then completed it again on the game’s natural habitat, the iPad. Needless to say, I was looking forward to Plants vs Zombies 2 with much anticipation.

I grabbed Plants vs Zombies 2 as soon as it was available on the North American App Store. I was looking forward to the natural evolution of the Plants vs Zombies motif but instead Popcap had me traveling to different time periods and tossed out what made Plants vs Zombies a cohesive experience.

Before I move on, I’d like to point out that these tower defense games are limited on what they have to offer. Something like choice of visual aesthetic or music have significant ramifications. Tower defense games are a dime a dozen, so it’s trivially easy to drop one in favor of another.

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Apple paid for PvZ2 timed exclusivity?

posted in: Game News 0

ea-logo.pngElectronic Art’s and Popcap’s Plants vs. Zombies 2 made its North American debut on iOS a month or so ago. It launched with a bit of a fervour over its F2P implementation, managed to rack up over 25 million downloads under two weeks and that’s about it. Barely anyone questioned why there wasn’t any other version yet, we all assumed it would arrive later in due time.

I assumed the delay was to assure the game was compatible across as many Android devices as possible, I didn’t even think of the possibility of moneyhatting.

Well it turns out Electronic Arts was paid a “truckload of money” by Apple. This would be the first significant example of timed exclusivity by way of financial compensation in the mobile space.

Apple — of course — denies such allegations but Electronic Arts has no reason to lie about such things. A “truckload of money” maybe an over simplification of “marketing agreement” but the fact of the matter is, Apple is taking games on its platforms extremely seriously.

The “natural” delay that existed between iOS and Android releases of games and apps is dwindling. As tools and middleware improve, the only thing to stop or delay an app from appearing on a competitor’s platform is financial compensation. And if you were a platform holder who was looking to keep a platform as attractive as possible, worthwhile exclusives are one way to achieve that. And selecting the sequel to one of the most beloved mobile games like Plants vs Zombies isn’t a bad place to start.

Now if only we could get a quantifiable definition of “truckload”.

P.S – I should write up a review for Plants vs Zombies 2.

Checkpoint: Lazy Summer Sundays 2013 Edition


I don’t know when or if I will get around to writing about these games, so I decided to cobble my current impressions of these “summer games” in today’s post.

Animal Crossing: New Leaf

I’ve enjoyed my first Animal Crossing title but I also feel that if things don’t pick up, I may eventually drop it for something else. I wish there was a way to convert this title into a 3DS digital version because swapping out carts just so I can pick fruits, and do “dailies” will eventually wear out my patience.

I check in daily just for the possibility of new things to appear but time between morsels of newness is growing.

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