Nier: Automata PS4 Review

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I like the idea behind Nier: Automata more than the actual game itself. I like feeling and vibe that Square Enix and Platinum Games were going for but I could have done without the tedium. I would rather hear someone tell tales of the ridiculous things that Yoko Taro and company went attempted in this game than actually experiencing it for myself. Because the action and moment to moment gameplay powering Nier: Automata was tedious, mindless and — if developers were being honest with themselves — not the point of Nier: Automata.

What is the meaning of life? What is the point of living? What does it mean to be human? Why were the androids in this game programmed to feel? How are they different from humans? Nier: Automata was about raising questions from the player and it does that very well. One standout question tied directly to the conceit that I had to play the game multiple times in order to unlock true endings. I had to put up with a repeated content and tedious activities in order to get to the “good” stuff. And I did. I didn’t retread with 999 nor the original Nier but I dove back into Nier: Automata to unlock the multiple endings and see if the outcome was worth the journey. 

I was underwhelmed.

Perhaps it’s because I already knew the answer but what was the point of this 43 hour journey? The combat was much improved compared to the first Nier but it pales in comparison to Platinum Games’ proper efforts like Bayonetta or Metal Gear Rising. The music was wonderful but I derived more enjoyment from listening to it on the way to work than in the game. And while there were amazing vistas and ideas drip fed to me throughout the game, the bulk of it was in the end and by the time I witnessed said ideas, I already checked out.

I wished I liked Nier: Automata more. It’s stylish, it has wonderful ideas and provokes discussion but I would have been happier without 10-15 hours less fluff. Or perhaps that fluff was essential to conveying their message. I’m not certain. Maybe or maybe not but in the end of the day, I was hoping to play a more engaging game to go along with all that wackiness.

Verdict:
It was okay

Ratings Guide

Did I Ask For This?

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Microsoft’s Gamescom press conference was alright. They showed more footage of Quantum Break, the first gameplay of Platinum Games’ Scalebound and announced Halo Wars 2 was coming Fall 2016. There wasn’t much in the way of mind blowing exclusives but it was worth the check in. I just don’t know if Halo Wars 2 was the best way to end the conference.

Hot Takes!

  • Quantum Break looks neat and if you’re going to feature the actors behind Cedric and Carcetti from The Wire, it’s bound to be pretty good right? I just hope they don’t lose the silly FMV shows like Alan Wake’s Night Springs.
  • The Scalebound demonstration didn’t start as inviting as I thought it would but by the end of it, I bought into Platinum Games’ monster fighting action game. Is it an action RPG? I saw damage numbers.
  • Halo 5: Guardians continues to look neat because of Warzone. I don’t understand why they’re trying to manufacture hype around the competitive “E-Sports” Halo scene though. I never see it mentioned outside of Microsoft’s press events.
  • They keep showing more and more Rise of Tomb Raider and I like what I see but this staggered release between the PlayStation 4 and Xbox One makes me extra cautious.
  • Just Cause 3 looks bonkers and that’s probably best term to use to describe it. At this point I’m going to forgo Just Cause 2 and wait for the sequel to arrive and play that.
  • Forza Motorsport 6 sounds like a substantial upgrade in the details department and if I were in the mood for a driving game, I’d consider picking this one up.

And that was Microsoft’s Gamescom 2015 press conference and what I took away from it. Halo Wars 2 doesn’t do anything for me but I’m interested in seeing it in action. Maybe it will be awesome on PC and it’ll convince me to try a Creative Assembly RTS for the first time.

I didn’t ask for it but I’m glad Microsoft put on a good show.

 

Bayonetta 2 Review

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Bayonetta 2 Logo

I wish every sequel came bundled with an enhanced version of its predecessor. It’s not economically viable for the creators but it offers players such a fantastic opportunity to catch up, refresh or compare and contrast. How does the predecessor at its best fare against the hot new sequel? Well, I can answer that without having to dig into memories with rose tinted glasses.

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Game of the Year 2013 Day 3 of 3

Here we go, my favorite soundtrack, the best 2012 game I played in 2103 and my top 10 games of 2013 are here.

Please enjoy!

Best Soundtrack of 2013

Winner: The Legend of Zelda: A Link Between Worlds

I’m still finding myself humming tunes from the 3DS game. It’s a mark of a fantastic soundtrack if it manages to burrow itself deep into my brain. Every time I recall that Lorule theme, I want to pick up my 3DS and revisit that game.

Runner ups: FarCry 3: Blood Dragon, Guacamelee

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