Final Fantasy VII Remake Demo Impressions

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Final Fantasy VII was a fine game. I didn’t love it or hate but it didn’t resonate with me like it did for so many other people. I recognize the game’s significance though and I totally understand why there were so many spin-offs and eventually a remake. The Final Fantasy VII Remake demo was very impressive. It’s the most polished Final Fantasy game that I’ve seen since Final Fantasy XIII on the PlayStation 3. There’s a refinement to the presentation that exudes confidence. Based on what I’ve played in the demo, I think that confidence was warranted. 

The opening bombing of the Mako Reactor 1 is iconic. I’m certain it’s one of the most memorable and familiar openings in all of JRPGs. I’ve only ever played Final Fantasy VII once and I still remember the major beats of that opening. Fighting Shinra soldiers, running along side Avalanche gang, and wondering why Barrett is so intense; they reinterpreted all of that for 2020 and it holds up. The drama, the dialog, and the mood is decidedly from 1997 but it’s not a shot for shot remake. The characters were expanded upon. They were given more lines of dialog but they still retained their essence which was important. 

The biggest departure was the combat. By default, the combat is action packed with character switching and the ability to cast spells via a menu. It reminded me of Kingdom Hearts. I haven’t played Kingdom Hearts III but I felt Square Enix have made some strides on the action RPG front. I thought it felt good enough but it certainly wasn’t going to stack up to the likes of a Platinum Games’ lead effort like Nier: Automata’s combat. The one knock I have against the default combat is the amount of time it takes to take down an enemy. I was exploiting weaknesses and staggering the Scorpion tank but I felt the fight dragged on for a tad too long. Perhaps those fight times will reduce with practice and familiarity though. 

It was a looker and certainly a step above the likes of Final Fantasy XV. I was equally impressed with the level of performance as well. I didn’t notice any significant drops in framerate and the image was pristine and stable on the PlayStation 4 Pro. It’s certainly one of the most impressive Unreal Engine 4.0 games to date. My only nitpick of a concern are the cutscenes which are not real time and showed noticeable visual artifacts. It’s a lot to ask for realtime cutscenes, so I’m just hoping the final game has higher bitrate videos. 

In the end, I was pleasantly surprised by how good the Final Fantasy VII Remake’s demo was. I had no idea what to expect and came away with mostly positive impressions. It’s been a good long while since I played a Final Fantasy game (I still haven’t played FFXV), so what better way to get back into it by revisiting a beloved classic by way of a promising remake? 

LTTP: Overcooked (PS4)

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Ghost Town Games’ Overcooked was a good time for 2 players. It may be a great time for 3 or 4 players but I didn’t round up a group of that size. Not that I would want to considering how inconsistent the performance and controller response was on the PlayStation 4 Pro. The experience was so poor that I wrote off getting the sequel on consoles.

My fiancee and I had a great time three starring the early stages but as soon as precision was required, we were grinding against the sluggish controls during some of the trickier and flashier stages. We eventually figured it all out but not without a bit of frustration.

My fiancee loved the frantic pace while I enjoyed trying to dissect, distill, and optimize our workflows to solve each level. After perfecting all the base game’s levels, we tried out the versus mode which didn’t appear to have a 1 vs. 1 option whatsoever. Even if it did, I think it 2 vs. 2 would have been preferable. Playing solo seems to be antithetical to what Overcooked was all about.

We loved the idea of Overcooked and we would gladly play more of it. Thankfully, we still have the free holiday DLC and a sequel to play through. Unfortunately the PlayStation 4 release carried some technical flaws. I may have gotten this game as part of my PlayStation Plus membership but I would gladly pay for a more performant release.

Verdict:
I liked it

Ratings Guide

Apex Legends Review

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PLAYERUNKNOWN’S Battlegrounds looked intriguing albeit too janky for my liking. 

Fortnite didn’t tickle my fancy either. 

Call of Duty: Black Ops IIII’s Blackout caught my attention but didn’t manage to hold it beyond 3 matches. 

It turns out I was waiting for Respawn Entertainment and their take on the battle royale genre. Apparently, I wanted classes, teamwork, polish, and mobility options. And now that I have all those things in Apex Legends, I cannot put it down.  

It’s the first free to play non-mobile game that I sank both time and money into. I didn’t need the battle pass and what it offered but I felt obligated to pay for the excellent game they hot dropped onto the world.  

Call of Duty: Black Ops III introduced Specialists with abilities reminiscent of other hero shooters like Overwatch. These Specialist abilities were impactful but they didn’t turn the tide of battle like Overwatch’s. Apex Legends’ calls their heroes Legends but they’re essentially Specialists. Certain abilities like Lifeline’s healing bot or Caustic’s debilitating gas traps were useful in specific scenarios but they couldn’t guarantee a win. The same could be said with the Ultimate abilities which will require a bit of an adjustment period for anyone who’s used to Overwatch’s bangers. 

The level of polish and refinement on various aspects of the battle royale experience made Apex Legends very comfortable to play. I wasn’t awkwardly fiddling with menus to manage inventory or equipment. I felt everything was just a simple press away and the entire experience felt frictionless.  

The game wasn’t much of a looker on PC let alone a PlayStation 4 Pro. Performance was also generally sufficient with only the occasional dip below 60 FPS. I wanted better on both fronts but battle royales require a lot of horsepower and that these consoles just aren’t up to snuff. 

Polish, class abilities, and proficient technical chops can only get you so far, so what did Apex Legends do to get its hooks into me? The feel. It feels good to play and it that’s very important. I like the engagement distances in Apex Legends. This game plays at my kind of range. Most firefights take place in the mid to close range with the occasional long range affair to keep people on their toes.  

The brilliant “ping” system enabled a rudimentary but crucial communication between teammates. I feel like it should be in every multiplayer game from here on out because it’s so easy and effective to highlight enemies, suggest destinations and highlight loot. Voice communication is still superior but it is also greatly enhanced with the inclusion of the ping system.   

Apex Legends will likely end up being my most played game this year. Part of it is the battle royale hooks, but I feel a lot of it is the quality fundamentals. I have no idea how they will fare against Fortnite or other games in the genre but I’m firmly behind Respawn’s take on it.  

Ratings Guide

Verdict: 
I love it 

LTTP: Statik

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I bought Tarsier Studios’ Statik on the strength of its demo. I thought it was extremely clever how they transformed the DualShock 4 controller into a puzzle box for me to manipulate and figure out. I enjoyed the Portal inspired aesthetic as well. The demo set very high and positive expectations for which the full game did not live up to.  

While the demo showcased a brilliant use of the controller, it did omit one of the more annoying uses from the full game. Using the DualShock 4 controller as wand substitute was awkward and cumbersome. It’s not as accurate or as comfortable as it needs to be. Statik would have benefitted by not including those awful puzzle piece assembly intermissions.  

Portal comparisons ran rampant throughout my time with the game. It’s unfair to compare every game set in a sterile lab environment to Valve’s puzzle platformer but I am and Statik compared favorably. The inspiration was clear but it felt like they merely borrowed the Portal aesthetic as a vehicle to deliver their clever handheld puzzles.  

I genuinely enjoyed all the puzzles. The solutions were often felt out by fiddling with buttons and switches while observing the surrounding environment for clues. A few were tricky to piece together but overall, they were easier than the ones found in Valve’s Aperture Science centers.  

The motivation to finish the puzzles was to discover why I was stuck in this place trying to solve puzzles. I wasn’t expecting a tremendous pay off and I was right to do so.  

I was drawn to Statik for its puzzles and I ended up only enjoying it for its puzzles. On the plus side, it’s ¾ of what this game has to offer. The puzzles are engaging and rewarding to solve. The dressing and everything else surrounding it did not match the quality of said puzzles but it shouldn’t discourage those who enjoy a bit of puzzle solving in VR.  

Verdict: 
It was okay 

Ratings Guide

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