Uncharted: The Lost Legacy Review

Uncharted: The Lost Legacy Review

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Uncharted 4: A Thief’s End was an excellent way to wrap up the adventures of Nathan Drake. I don’t want the rapscallion to star in another adventure again. I am, however, perfectly fine with more Uncharted games — especially if they are in the same vein as Uncharted: The Lost Legacy. Giving secondary characters like Chloe Fraser and Nadine Ross their own adventure was something I wanted for quite some time. Although the bombastic action has become very familiar these days, playing as Chloe through the jungles of India felt surprisingly fresh. 

It’s been a long time since I’ve experienced Uncharted like this. A Thief’s End was a long adventure that explored Nathan Drake inside and out. The Lost Legacy fleshed out the likes of Chloe and Nadine more but they didn’t perform the playable deep dives like in the last game. As a result, The Lost Legacy was briskly paced like the earlier Uncharted titles. 

Many of the mechanics and ideas of A Thief’s End were remixed and brought over once again. Chloe and Nadine found themselves in an open area where they could tackle objectives in whatever order suited them. They fought through a train and bombed across the jungles in a jeep as well. Again, they were not fresh ideas but they were executed very well which made their repeat appearances acceptable.

Having just played more open ended games like The Legend of Zelda: Breath of the Wild and Super Mario Galaxy, The Lost Legacy (and the Uncharted franchise) felt restrictive. I was used to being able to go just about anywhere. It took some time to relearn the unspoken rules of Uncharted where only certain handholds, ledges, and selectively lit areas were accessible. Chloe fell to her untimely death numerous times under my control and I’ve played the game before. I cannot imagine how many times newcomers would die. Thankfully the checkpoints were generous and the load times were quick.

Franchises like Uncharted, God of War, and Assassin’s Creed do a great job of bringing mythologies, that I wouldn’t normally interact with, to my attention. The incidental learning is fantastic. I don’t know why I never looked up the origins of Shiva but I’m glad to know that she’s more than just a Final Fantasy summon now. It’s a shameful admission but I’m happy that Uncharted helped rectify that. 

I’m also glad to have played my first HDR game from beginning to end. I checked out Uncharted 4, Gears of War 4, and other titles briefly but the Lost Legacy was the first complete game. It shouldn’t be a surprise but the HDR implementation was great and the visual presentation as a whole was top notch. However, the number of weird glitches that I experienced was unusually high for me. Normally, I wouldn’t face bugs like this in a Naughty Dog title.

Uncharted: Drake’s Fortune debuted 10 years ago and wooed me with a charming cast of characters. Little did I know, that 10 years later, I would be playing the fifth installment of the franchise starring none of the characters that debuted a decade ago. Chloe Fraser and Nadine Ross were strong and likable characters; I would love to see more adventures of this magnitude starring the two of them. They’ve proven that Uncharted doesn’t need Nathan Drake to succeed.

Verdict:
I love it

Ratings Guide

Yakuza Kiwami Review

Yakuza Kiwami Review

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I loved Yakuza 0. It’s probably the best Yakuza game to date. It filled in the backstory of key characters like Majima and Nishikiyama by giving them more depth and nuance then I would have ever imagined. But as someone who started with Yakuza 2 and only experienced the first game through the included retrospectives, the game that started it all is a mystery to me.

Yakuza: Kiwami is a fine remake of the PlayStation 2 title from a gameplay and presentation perspective but I feel it’s a remaster from the story standpoint. Yakuza 0 placed its arm around me, showed me the sights around Kamurocho and introduced me to new friends. We sat around, had drinks, and took our time to soak in what this series has to offer. By comparison, Yakuza: Kiwami stumbled around for a bit and then sprinted towards the end. I felt like the game had a big story to tell but didn’t have enough time to tell it.

I knew key plot points, characters, and what happened to them but I didn’t realize that would be sufficient to move forward with the series. I discovered tidbits that colored certain characters in a slightly different light but none of it was earth shattering. Events certainly transpired but if I didn’t play Yakuza 0, I doubt I would have felt much sympathy for any of the characters involved in this game outside of Haruka.

Yakuza 0 built up Kiryu’s enemies throughout the game’s arch. It even built-up other characters that wouldn’t have made significant contributions until this game. But then there were folks like Jingu who were thrusted into the limelight and I’m supposed to conjure hatred for.

I didn’t delve into the side content like I did with Yakuza 0 because the idea of more pocket racing was just too daunting so soon after the deep dive I took with 0. What little side stuff I caught wind of failed to entertain like the ones found in 0 though. That’s not to say I wasn’t entertained by tidbit though. I got a kick out of seeing modern recreations of Yuya, Kazuki, and Detective Date. This trio of characters were among the first that I met in my very first Yakuza title, Yakuza 2.

It’s tough to make a direct prequel like Yakuza 0 without it completely overshadowing the game the game that comes after it but that’s what it did. Advances in technology and gameplay design are one thing but the lessons learned in story telling and presentation makes me wish Sega would go all in and commit to a full remake. It would give the likes of Yumi and Nishikiyama more screen time to breathe. A full on remake would also give the developers an opportunity to rethink Majima’s role without breaking continuity. I didn’t mind randomly seeing him pop up in Kamurocho to fight Kiryu but not 3 seconds after seeing him get stabbed in the gut by his own lackey. I think his forced inclusion to Kiwami may be the most egregious offense.

But for $39.99 CAD, it’s tough to argue against picking up Yakuza: Kiwami. It’s the best way to experience the game that started it all without digging up a PlayStation 2 copy. Just remember: for better or worse, despite the fresh coat of paint and refinements, the story is still faithful to the original. I have nostalgia for Yakuza 2 and knowing it will also receive a Kiwami treatment of its own, I’m wondering how I will receive it. I guess we’ll find out next year when I expect it to make its North American debut.

 

Verdict:
It was okay

Ratings Guide

Thanks to Sega for providing a copy of Yakuza Kiwami for review

Checkpoint: August Long Weekend 2017 Edition

Checkpoint: August Long Weekend 2017 Edition

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This is the first time I’ve visited Toronto. I’m specifically in the Markham and Thornhill area. It’s an eerie place from someone who is not used to seeing Asians sprawled across such a huge area. The very concept of an Asian bakery existing in the middle of an industrial park is foreign to me.

I’ve been impressed with what I’ve seen thus far though. My girlfriend’s parents live in a very nice neighbourhood albeit older than I would like. I’ve been near Lake Shore and Union station which are all well kept areas with plenty of space for people to wander. We were smack dab in the middle of the long weekend and it’s not as densely packed as the busiest areas of Ottawa during tourist season. 

The much touted Asian food in this city has mostly panned out. The dim sum is noticeably better than Ottawa’s but that’s not a high bar to clear. I was honestly more impressed with the low cost which was easily half of what I’m used to paying for adequate dim sum in Ottawa. The prolific Korean restaurants impressed me as well with options the eye can see. 

While the people have been generally nice, there is a noticeable aggression to the driving around the city and parking lots. People don’t wait for pedestrians or other cars to their thing in the parking lots. I’ve witnessed more honking in parking lots this past weekend than the last 3 months in Ottawa. Relaxed driving doesn’t seem to be part of the vernacular in this city. “Don’t give a fuck!” and “Fuck you, I want mine.” driving seems to be more common here.

I still have a day or so to go in the city but so far it’s been a very pleasant visit. The girlfriend’s parents have been very kind to me and I feel very welcomed. It’s been a wonderful trip and I wouldn’t mind returning. 

What have I been playing lately? Games? What’s that? Actually, the girlfriend and I just started playing Diablo III via local co-op on the PlayStation 4. It’s taken her a bit of adjustment but she seems to have warmed up to playing it with a controller with me. She even power-leveled me while I took a nap the other day. That’s love.

Nier: Automata PS4 Review

Nier: Automata PS4 Review

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I like the idea behind Nier: Automata more than the actual game itself. I like feeling and vibe that Square Enix and Platinum Games were going for but I could have done without the tedium. I would rather hear someone tell tales of the ridiculous things that Yoko Taro and company went attempted in this game than actually experiencing it for myself. Because the action and moment to moment gameplay powering Nier: Automata was tedious, mindless and — if developers were being honest with themselves — not the point of Nier: Automata.

What is the meaning of life? What is the point of living? What does it mean to be human? Why were the androids in this game programmed to feel? How are they different from humans? Nier: Automata was about raising questions from the player and it does that very well. One standout question tied directly to the conceit that I had to play the game multiple times in order to unlock true endings. I had to put up with a repeated content and tedious activities in order to get to the “good” stuff. And I did. I didn’t retread with 999 nor the original Nier but I dove back into Nier: Automata to unlock the multiple endings and see if the outcome was worth the journey. 

I was underwhelmed.

Perhaps it’s because I already knew the answer but what was the point of this 43 hour journey? The combat was much improved compared to the first Nier but it pales in comparison to Platinum Games’ proper efforts like Bayonetta or Metal Gear Rising. The music was wonderful but I derived more enjoyment from listening to it on the way to work than in the game. And while there were amazing vistas and ideas drip fed to me throughout the game, the bulk of it was in the end and by the time I witnessed said ideas, I already checked out.

I wished I liked Nier: Automata more. It’s stylish, it has wonderful ideas and provokes discussion but I would have been happier without 10-15 hours less fluff. Or perhaps that fluff was essential to conveying their message. I’m not certain. Maybe or maybe not but in the end of the day, I was hoping to play a more engaging game to go along with all that wackiness.

Verdict:
It was okay

Ratings Guide

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