The Road to the PS4

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Lead system architect Mark Cerny gave a presentation about the PlayStation 4 and how it all came together. It’s an interesting tale and one that is inspirational to those who work in large organizations. Eventually, through patience and partnerships, the right individuals will eventually end up in a position of power and can influence change.

Skip to the 2:35 mark.

Mark Cerny took the stage during the big PlayStation 4 reveal in February but I only knew of his name. I heard of the man but I wasn’t quite sure how the man who programmed Marble Madness ended up as system architect. Since then I familiarized myself with Mark Cerny’s impressive history in the videogames industry.

The “Road to the PS4” presentation was a good summation but for those who wish to learn more about Mr. Cerny, check out the Game Changers interview and Mr. Cerny’s presentation on “The Method“.

Frostbite 3 & selling the next generation

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If anyone needs convincing on what the next generation of consoles can bring in terms of visual fidelity, tell them to check out this Frostbite 3 video.

It isn’t an accurate representation of what the Xbox One or PlayStation 4 can muster but it is certainly more feasible on the new hardware than on the hardware of old. Could you imagine what the next Mass Effect or Mirror’s Edge game would look like with this engine?

Also what’s up with that Command and Conquer game? I completely forgot it was even in development.

Checkpoint: Post E3 2013 Edition

checkpoint-post-e3-2013-edition

E3 2013 is now over. Pre-orders were made, money was spent and discussions were had. It was only a few days ago but at the same time it feels like several weeks have gone by.

I pre-ordered my PlayStation 4 at Amazon.ca and paid only a small fraction of the price out of pocket. My brother traded in his PlayStation 3 160GB Slim, a couple of controllers and a few games and paid less than $200 out of pocket. With games pre-ordered via FutureShop and consoles coming, we’re ready for the next generation.

In the meantime, let’s review some of my predictions from last week.

  1. Price drop for the Wii U – It didn’t happen but at least they have compelling software lined up for it.
  2. PlayStation 4 Pricing  – I thought they were going to announce multiple SKUs but there was only one and it was $399.
  3. Xbox One Pricing  – Again, I foresaw a dual SKU approach and again I was wrong. There was only one SKU and it was on the higher end of my prediction.
  4. PlayStation Network Services  – I was wrong about the multiplayer remaining free as well.
  5. Xbox Live! Services – I was right but this was a weak prediction.

1/5. What a terrible record. It’s a good thing I don’t do this for a living.

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E3 2013 Day 2 Impressions

Today it was about pre-orders for me. I was checking in on Amazon.ca for the PlayStation 4 to go back up and refreshing FutureShop to see when they will get their act together and put up the recently announced titles.

My haul is as follows:

  • The Order: 1886 – Santa Monica Studio & Ready At Dawn. New original IP. Neat setting. It’s about time Ready At Dawn got their hands on high end console development. 
  • Infamous: Second Son – Second Son looks to be a wonderful evolution of Sucker Punch’s franchise. The protagonist is also voiced & modeled after the prolific and talented Troy Baker.
  • Battlefield 4 – The more I see, the more I’m reminded of the transition between Unreal Tournament 2003 & Unreal Tournament 2004. It’s not going to be wholly original — just a precision refinement and enhancement of an established idea.
  • Call of Duty: Ghosts – I haven’t seen anything revolutionary for this franchise but what the hey? It’s the first Call of Duty game to run in a high definition resolution.
  • Killzone: Shadow Fall – I was done with paying over $20 for a Killzone game after Killzone 3. The multiplayer ran awful on the PS3 which casted a shadow over anything Guerilla does when they cannot control all the variables. Then I saw how pretty it was and couldn’t resist a showcase piece for the new console.
  • Destiny – It does remind me of Borderlands but there’s something about it that draws me to it. I’m not sure if it’s the look, the size or the fact that it leans so heavily into the online element. Hell, it could just be the fact that it is the next Bungie title.
  • The Legend of Zelda: A Link Between Worlds – I’ve never played A Link to the Past, so I thought to myself: “What better way to experience LTTP then to play its sequel”. I should really play LTTP before this arrives.

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