LTTP: PixelJunk Shooter 2

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LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.

I thought PixelJunk Shooter was a slow starter. Q-Games spent a bit too much time easing into the liquid physics gameplay. It didn’t really get going until the third world which was unfortunate because there were only three worlds in the first instalment.

PixelJunk Shooter 2 continued the tale of the little spaceship after it was swallowed by the giant monster at the end of the first game. It also continued bringing out liquid puzzles without any of the hand holding of the original. Q-Games were free to go wild with new types of substances and powers across a completely new set of worlds.

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Checkpoint: Year of the Tiger Edition


Whoops. I completely forgot about this week’s Checkpoint. Sunday came and went, and I didn’t flinch.

It was Chinese New Year and thus there was a whole lot of nothing going on. I finished BioShock the other day and it was still creepy all these years later. I was also still impressed with the technical and artistic work overall. The character models were a bit disturbing though; too doll like.

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GDC 2009: PixelJunk News & Updates

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PixelJunk games aren’t like any other I’ve played. They’re always presented in such an interesting fashion. Monsters is still my favorite — so much so that I forked out the money for the Encore expansion. Eden? Well, I’m still playing through it. It’s not that it’s a poor game though. It’s just excruciatingly repetitive (replaying each level five times?!) which is why I don’t believe I’ll be investing in the upcoming PixelJunk Eden Encore expansion.

What does it contain? Here’s what Kotaku managed to wrangle up:

  • Five new gardens
  • Two new gameplay modes including a “zero G” modifier

More info and footage in the interview below. But how about info on PixelJunk Dungeons?

As for Dungeons, we might know even less about the game than we thought we did. That’s because the Q-Games founder says the game might not be called PixelJunk Dungeons at all. And it’s not necessarily a dungeon crawler, re-imagined in the PixelJunk style.

Err..Okay. How about PixelJunk game #4?

That fourth game won’t be the previously hinted PixelJunk Dungeons that Cuthbert name-dropped at GDC last year.

It will, however, tap the PlayStation 3 hardware more so than any other previous game, with PixelJunk 4 taking advantage of the Cell’s multi-SPU architecture. Expect to see Q-Games start teasing the game closer to release, a strategy different from the pre-release campaign of Eden.

Sweet. Technologically driven esoteric games are my cup of tea.

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