Paris Games Week?

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Another tradeshow was brought to our collective attention as Sony held a two hour press conference to open Paris Games Week. It was a well produced press conference but there weren’t any unexpected surprises. (Of course a Gran Turismo was coming, you’re a fool if you thought otherwise.)

Even without the bombastic reveals, it was nice to see release windows narrowed and more footage of announced titles.

Announcements

  • No Man’s Sky launches June 2016
  • Tekken 7 coming to PS4 & Xbox One
  • Uncharted 4: A Thief’s End launches March 18, 2016
  • Nier sequel officially named Nier Automata via NeoGAF
  • DRIVECLUB Bikes launches today as an standalone expansion
  • Gran Turismo Sport announced for PlayStation 4
  • Quantic Dream’s Detroit: Become Human announced for PlayStation 4
  • Street Fighter V launches February 16, 2016 via Capcom Unity
  • Uncharted 4 Multiplayer Beta will run from Dec. 4 – 13 via PlayStation.Blog

Media

My interest for Guerrilla Games’ Horizon: Zero Dawn grows with every piece of media I see. I don’t have a firm grasp on what exactly Monster Hunter is but this looks like a westernized Monster Hunter to me. I suggest you watch the walkthrough above, it’s neat to say the least. Then you can watch these two other videos if you wish.

Uncharted 4 Multiplayer PGW 2015 Trailer

Star Wars: Battlefront PGW 2015 Trailer

Detroit: Become Human PGW 2015 Reveal Trailer

Beyond: Two Souls Review

posted in: Reviews 0

beyond-two-souls-logo

I enjoyed the individual moments and scenarios of Quantic Dream’s Beyond: Two Souls but when I looked at how everything stitched together, I couldn’t help but wish it was more like Heavy Rain. For the second time this year, (God of War: Ascension was the first), I felt  non-linear storytelling hurt a game.

It wasn’t because story was too complex to follow, in fact, I had an idea where it was headed within the first third of the game. I didn’t like the time hopping because it highlighted the fact that my choices didn’t really matter — I knew for a fact that several key characters could not die.

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GC 2008: Heavy Rain

posted in: Game News 0

Or how I love interactive movies…

Quantic Dream’s Fahrenheit/Indigo Prophecy was one of the most memorable games I’ve played it. It was markedly different in its approach. It focused heavily on story and the moment. It sported mature themes (sex and murder) and it did it all pretty damn well. I still remember the feeling of frantically hiding incriminating evidence within the apartment with a cop standing outside the door.

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