LTTP: Resident Evil 7: biohazard

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It took a while but I finally played Resident Evil 7: Biohazard. I haven’t touched a Resident Evil game since Resident Evil 5 for the PlayStation 3. The demo of Resident Evil 6 was ridiculous but reviews scared me off. I didn’t consider either of them horror games – I didn’t even consider Resident Evil 4 a horror game. The last Resident Evil game to unsettle me was the Resident Evil Remake on the GameCube.  

It’s been well over 10 years since I considered a Resident Evil game unnerving and I’m glad they’re back at it with Resident Evil 7: Biohazard. 

A brand new engine, aptly dubbed RE Engine, adorned RE7. It’s a solid engine and ran well enough on my GTX 1070 powered PC but it certainly showed its age when compared to the likes of Resident Evil 2 or Devil May Cry V. Textures were especially grimy looking in daylight. The night is full of terror — or at least — dimly lit and grungy confined spaces are. RE7 was in its element in the opening hours where everything is still a mystery and the imagination is running wild.  

The new first person perspective placed me right in the front row of the horrors. Gruesome faces and brutal attacks that would normally kill any human were directed right at me. I may have been playing as Ethan but I felt those knife and chainsaw attacks. The combination of disturbing faces and spine tingling sounds worked together to unsettle me.  

Resident Evil games were at their most unnerving when they were set in disheveled but familiar places. The creepy houses wrought with cobwebs, dust, and remains that lead imaginations down cynical paths built tension. RE7 had a handful of those houses. I found it a little silly that the Baker family had so many houses on their property. It lead to a couple of excellent areas in which to scare me but its believability unraveled with each passing hour. 

RE7 may have started out as a grounded horror game but it quickly revealed itself to be a tried & true Resident Evil game and all that entailed. Herbs? Knife? Inventory juggling, weird specialty keys, and light puzzle solving all surfaced themselves as the game and story unfolded. Umbrella Corporation, talks of cover ups, and biological weapons testing came back in force by the end of it all. It was somewhat predictable and trite, but it was classic RE fun. 

Fun scares and puzzles but the combat was by far the game’s weakest element. One could argue they’re continuing the franchise’s classic roots but that’s not a valid excuse for lame boss or easily cheesed enemy encounters. It felt like I was supposed to employ lame tactics in order to overcome the adversities. I didn’t enjoy the fact that I was just going through the motion of avoiding enemies or watching some dumb boss attack a pillar in a pathetic attempt to get to me.  

The controls took a bit of getting used to. Years of muscle memory with first person shooters built-up an expectation with regards to speed. There was a deliberate sluggishness to the Resident Evil 7. I was able to pull off everything I wanted but I was forced to play at their pace. Reloading of weapons took longer than I was used to. I also had the turning speed of a tank which could have been remedied by utilizing the classic Resident Evil quick turn, but it rarely came to mind in the thick of it. It reminded me of Red Dead Redemption 2’s first person mode. It felt like they literally took classic Resident Evil and plopped in a first person view. It works but it takes a bit of getting used to. 

After finishing Resident Evil 7: biohazard, I came away rejuvenated with the Resident Evil franchise. It’s fun dumb horror and I’m glad Capcom found their groove with this franchise again. I look forward to playing Resident Evil 2 Remake and the upcoming Resident Evil 3 Remake, but I hope to see Capcom return to a first person Resident Evil game again. They’ve proven it works and they’ve also proven they’re good at it. 

Verdict: 
I liked it

Ratings Guide

Checkpoint: Too Many Games Too Little Time Edition

We’re 3 months into 2017 and I already have a surprisingly long list of games that I want to play:

  • Resident Evil 7
  • Nioh
  • Horizon: Zero Dawn
  • Mass Effect: Andromeda

I had Horizon and Mass Effect pre-ordered but I have cancelled them in order to clear way for other titles like Yakuza 0 (which I’m still playing), Nier: Automata, The Legend of Zelda: Breath of the Wild and Persona 5 not long after.

And I still have this pressing backlog to get through that includes:

  • Pokemon Sun
  • Dragon Quest VIII: Journey of the Cursed King
  • The Witness
  • Firewatch

There are just too many games.

Resident Evil Remastered Announced

posted in: Game News 0

I loved the Resident Evil “remake” that Capcom made for the GameCube. It was an excellent modernization of the PlayStation classic and it was made legitimately spooky again. At the time it was the only Resident Evil game that I never played and it became one of my favorite Resident Evil titles.In 2015, we can all relive the magic with the announcement of the HD remastered version Resident Evil remake. The PlayStation 4 and Xbox One versions will run at 1080p, the PlayStation 3 and Xbox 360 versions will sport 720p and the PC version can run at whatever resolution it wants because it’s the the PC.

The polygonal characters appear fine but those pre-rendered backgrounds appear very grainy. It doesn’t look like they produced higher resolution versions of those backgrounds and simply upscaled the original GameCube versions.

I wonder how much this will cost. Will Capcom be crazy enough to charge $40 for the remastered version of a 12 year old game? Square Enix justified the price of Final Fantasy X|X-2 HD Remaster by including both of those Final Fantasy X titles in that bundle. Sony got away with releasing The Last of Us Remastered for $50 because they included all the DLC released for since the original game’s debut last year.

I’d pay $20 for the PlayStation 4 version.

Why now though? Why re-release the REmake after all this time? I suspect Capcom plans to revisit the franchise’s roots and make something less action oriented and more unsettling with Resident Evil 7. Perhaps Capcom wishes to gauge interest in this REmake.

Checkpoint: Holiday 2012 Gaming Edition

checkpoint-holiday-2012-gaming-edition

October is just around the corner. I still can’t believe it but the calendar doesn’t lie. With October comes games and lots of it. Here’s a list of titles I have intention of getting/trying and those that I have already pre-ordered.

Week of Sept. 30

  • Resident Evil 6 (PS3, 360)

Week of Oct. 7

  • Disohonored (PC, PS3, 360)
  • XCOM: Enemy Unknown (PC, PS3, 360)

Week of Oct. 21

  • Medal of Honor: Warfighter (PC, PS3, 360)
  • Forza Horizon (360)
  • Killzone HD (PSN)
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