On TitanFall

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A lot has been said about Respawn Entertainment and Electronic Arts’s TitanFall. Many were impressed with the game’s opening reveal at this year’s E3 and continued to be impressed with what was shown at Gamescom.

I count myself amongst those who were impressed but I also recognize it could very well end up being nothing more than Call of Duty with mechs.

Will you use a Titan?

I have learned to not trust any of these staged multiplayer videos. Call of Duty titles, in particular, are notoriously more frantic and faster paced than these videos. With that in mind, I foresee many issues facing the Titans.

Hopping into a Titan seems like a poor life choice. Infantry are much more nimble and have the ability to oust a Titan pilot by getting on top of it or just bombard it from rooftops.

Just like a tank in Battlefield, a Titan’s survivability appears to be tied to the teammates who are around it. Will anyone actually hop on the back of a Titan to take pot shots at enemies? Or will snipers discourage that?

So many mysteries

I am very curious to see how Respawn will balance Titanfall. Impressive walkthroughs and mock ups are one thing but I remember Modern Warfare 2’s multiplayer reveal and what we ended up with in the final game. I sincerely hope history doesn’t repeat itself.

PlayStation 4 release?

If I were a betting man, I’d put chips down on a PlayStation 4 release in the fall of 2014.

Some Respawn Entertainment News

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ea-logo.pngRemember Respawn Entertainment? The studio founded by the dudes behind the original Infinity Ward? Call of Duty 4: Modern Warfare and Modern Warfare 2? Anyway, they have launched their website and their publisher, Electronic Arts, have confirmed that their first game is a sci-fi shooter. (Unrelated, but important: EA also confirmed that Medal of Honor and Battlefield franchises will be on alternating years and utilizing the Frostbite 2.0 engine)

I really hope Respawn’s game will be called “Future Warfare” or something along those lines. I wouldn’t be against something along the lines of Battlefield 2142. Futuristic, but not full on “Halo”.

Infinity Ward Exodus List Thus Far

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Update: Added two more.

NeoGAF member Akia assembled a list of folks who have left Infinity Ward as of late.

Here’s the list thus far:

  • Jason West — President, Game Director (fired)
  • Vince Zampella — CEO, Co-Founder (fired)
  • Francesco Gigliotti — Lead Software Engineer
  • Jon Shiring — Lead Programmer
  • Chris Cherubini — Lead Artist
  • Bruce Ferriz — Senior Animator (joined a start-up, Big Red Button Entertainment)
  • Todd Alderman — Lead Designer
  • Mackey McCandlish — Lead Designer
  • Steve Fukuda — Lead Designer
  • Zied Reike — Lead Designer
  • Rayme Vinson — Programmer
  • Mark Grigsby — Lead Animator
  • Paul Messerly — Lead Character Animator

Many designers, but most importantly: most of them are leads. Leads are pretty influential people.

If the Penny-Arcade comic from 2003 is accurate, approximately 20 people left 2015 to form Infinity Ward. Will more break away from Infinity Ward this time around? Who knows? All I know is that it’ll be absolutely amazing if Respawn Entertainment’s new game ends up breaking Modern Warfare 2‘s sales record.

West & Zampella Form Respawn Entertainment

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A little over a month after being fired from Activision for “insubordination“, Jason West and Vince Zampella have resurfaced with Respawn Entertainment.

Today’s the company’s first day. They don’t even have an office to even conduct an interview from. As of right now, only the two former Infinity Ward leads are on the payroll.

Needless to say, they are hiring.

While the details of the deal with Electronic Arts are scarce, one thing is certain: Electronic Arts cannot buy Respawn Entertainment. Zampella and West are in complete control of their future intellectual properties and studio. The only thing Respawn Entertainment needs to do is develop an undisclosed number of games for the publisher.

It is amusing to see the two of them “return” to Electronic Arts. They left Medal of Honor and 2015 studios to form Infinity Ward discontent with how Electronic Arts were treating them at the time. Now they’re back with a different Electronic Arts of year’s passed and under their own terms.

I am excited to see what these guys come up with next. I may now have been Modern Warfare 2’s biggest fan (especially with how the multiplayer turned out), but there’s no denying that these two people have talent and attract talented people. Everything they touched for the past decade or so has turned into gold.

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