Checkpoint: Goodbye Drew Edition

Many of the long time fans of GiantBomb have a relationship with the site and its personalities that can only be categorized as weird. We’ve grown to know Jeff, Ryan (R.I.P), Vinny, Brad and Drew like distant buddies. They entertain and enlighten us with video game coverage and then some. We’ve seen them change, get married, have children, get bought out, moved offices, moved to different parts of the country, hire new people and see people leave. Aside from Ryan, the core group remained intact throughout the years.

But now the time has come to say good bye to one of the earliest members of the GiantBomb crew, Drew Scanlon aka whitemanblinking.gif, who started out as a video intern, became a video producer and then one of the faces of the site. GiantBomb made this week’s Unprofessional Fridays free and put together a nice little retrospective on Drew starting here.

It’s going to be weird not seeing Drew often (we all know he’ll make regular appearances) but I’ve always felt he was held back from wackier and more interesting things than video game coverage. He did visit North Korea after all. I hope he’s able to live his dream with whatever he ends up doing next.

A Nintendo Switch is in the house and I’m liking it so far. I have lots of little issues with it but as a whole, I’m digging what Nintendo has put forth. I’ve played a bit of 1-2 Switch and took  a whiff of Breath of the Wild to make sure it works. I don’t believe I’ll put it any time into Zelda until I wrap up Yakuza 0 which continues to entertain me. 

Checkpoint: Uncharted Retrospective Edition

Brad sat down with Naughty Dog’s John “Cowboy” Bellomy to talk Uncharted tech and how far this series as come since Drake’s Fortune. I’m about 1:15 in and so far it’s wonderful. I love hearing development stories and just how proud they are of what they’ve accomplished.

Much of the technical details flew over my head but I love the passion and reverence Cowboy shares for it. Moving from key set piece to key set piece and highlighting the challenges and solutions they came up with to tackle them. I loved hearing the proxy boat trick in Uncharted 3 for example.

After watching this video, I just want to go back and replay the Uncharted games. It’s easily become one of my favorite franchises ever.

Besides fawning over Uncharted, I’ve been chipping away at Odin Sphere. it doesn’t seem to ever want to end which is not a great thing.

Unreal Engine 3 – The Beginning

This is a celebration of an engine that helped bring us some of the seventh generation’s best games. It’s also a retrospective and hopefully a roadmap to what the next generation has in store.

Before I begin, I will point out that this is not a technical retrospective. The engines’s evolution and development over the years will be primarily told through the images and videos of the games that used it.

The Beginning

It began in 2004 with a press release and this:

And it eventually grew to become one of the most prolific and versatile game engines seen to date. It helped usher in the seventh generation of consoles and with efforts like the Samaritan demo, it looks like it could have a reach well into the eighth generation.

It started life on a PC powered by NVIDIA’s most powerful GPUs in 2004 and made its way into everything from Adobe Flash to the Xbox 360. It’s also now jammed packed with features and capabilities that were only pipe dreams in 2004.

FYI: Blizzard Retrospective, Next Gen UE3 Demo & More Videos!

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Blizzard’s 20 Year Anniversary Retrospective (via Blizzard)

Direct Feed of Next Generation Unreal Engine 3 Tech Demo (see below)

  • Was shown at GDC
  • Features DirectX 11 features like tessellation

Marvel vs Capcom 3 Characters Will Cost $5 a Pop (media below)

  • Shuma Gorath & Jill Valentine will be available on PSN and Xbox Live! Marketplace on March 15

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