Savestate: Assassin’s Sales

posted in: Editorials & Features | 0

Assassin's Creed Unity Bug

Ubisoft compensates for Assassin’s Creed: Unity

It may have landed on fire and smelling of fecal matter but I have to give a tiny bit of credit to Ubisoft for trying to make amends. However, the cynical side of me wonders why anyone would want to play more of a game that they dislike.

I think season pass owners would have preferred the option for a full refund. Trading a $30 season pass for the likes of Far Cry 4 is a great deal but what if you’re not a fan of Far Cry 4 or the rest of the offered titles? Or what happens if you already own all those titles?

It’s an effort but not as thoughtful as it could have been.

Re: Black Friday 2014

The sales have begun early on Thursday which meant I was spending a fair bit of time picking, posting and considering deals.

It’s been crazy this year and not because of any jaw dropping deals. So far, it’s just been a lot of decent deals.

Thought of the Week

Where would Manchester City be without Sergio Aguero?

Checkpoint: Black Friday 2014 Edition

posted in: Editorials & Features | 0

Checkpoint - Black Friday 2014

Apparently Black Friday festivities start two weeks before November 28th this year.

None of the deals have been jaw dropping and anything worthwhile was initiated by the manufacturer. It looks like retailers are simply branding the weekly sales with Black Friday labels in hopes to conjure up sales.

I don’t have a thing that I desperately want to buy during these sales but it would be nice to pick up Wolfenstein and/or Rayman: Legends for around $20.

I’m content just to see what deals pop up. Spending large sums of money during these sales is a bit of a risk for Canadians because things can drop in price during Boxing Day sales.

Black Friday is one of two days where running GameDealsCanada feels like a job. Gathering the deals and organizing them is helpful but it does take a fair bit of time. Over the past week, I was thinking of ways to improve that situation for myself and for the audience. I was considering a wiki or Google Spreadsheet but I didn’t think they would sufficiently supplant the current method.

I want to give users the ability to organize by price, retailer, platform or title. The spreadsheet immediately comes to mind but it’s not mobile friendly or particularly attractive. Hopefully I can think of something by the next time Black Friday rolls in.

Read More

FYI: Marty O’Donnell fired, PS4 sells 7 million

posted in: Game News | 0

Announcements

  • Marty O’Donnell announced he was fired by Bungie’s Board of Directors (via Twitter)
  • 7 million PlayStation 4 units have been sold through April 6th (via PS.Blog)
  • Final Hours of Titanfall sheds light on Respawn’s early troubles with the title (via NeoGAF)
  • Sony sells all of its Square Enix stock (via Siliconera)

I’ve always enjoyed Marty’s efforts with the Halo games and I’m looking forward to his work on Bungie’s next title, Destiny. It would probably make the most sense for him to end up at 343 Industries but I hope that isn’t the case. I want him to take his talents to other studios and other franchises. How about a shot at the next Mass Effect game? Or just branch off to something completely different like a cyberpunk themed game from the likes of CD Projekt RED?

I’ve seen these “Final Hours…” interactive stories pop up over the years but I never gave them the time of day. I don’t know why either because I appreciate Geoff Keighley’s in depth work and I love interactive written works.

7 million units is nothing to scoff at and I hope Sony continued success. I just wish there were a few more big titles for me to sink my teeth into. (I realize I haven’t played inFamous: Second Son but still.)

Gamasutra’s insight into Irrational Games’ closure

posted in: Game News | 0

2k-games-logoLeigh Alexander posted some insight over at Gamasutra concerning the closure of Irrational Games. As suspected, it was because of money and the fact that BioShock: Infinite did not sell enough units to justify its bloated budget.

Every studio has its share of disgruntled employees and it looks like Irrational was no different. Several employees have expressed discontent with the studio’s creative lead, Ken Levine, stating he was difficult to work with.

After reading the speculative piece, it’s tough not to consider the fact that this was a long time coming. Unless BioShock: Infinite sold like Grand Theft Auto V, this studio was doomed. No publisher can afford to have one of their studios take six years to develop a game and break even or worse.

1 2 3 4 16