LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.
Yakuza 3’s release was not guaranteed after the poor sales of Yakuza 2. But after enough hounding from fans, Sega decided to bring it over to North America. Unfortunately, it wasn’t a straight forward localization — they decided to make a few changes. The removal of the hostess clubs was the most significant change, but did it impact my enjoyment of the game? On one hand, it saved me from those ghastly looking floozies, but on the other, I missed out on one of the most interesting segments of Yakuza 2. I was genuinely curious if they improved that experience or simply ported it over to the PlayStation 3.
The quality models of key characters and the cutscenes made it clear that this was a PlayStation 3 game. In fact, the visual improvements were so drastic compared to Yakuza 2, I didn’t even recognize a couple of significant characters like Daigo Dojima or Kaoru Sayama. The one key area Sega absolutely nailed were the characters’ eyes. Subtle movements and convincing expressions of emotion were conveyed convincingly thanks to the impressive tech.
But that was it. Everything else felt like this game was a higher resolution Yakuza 2.