Checkpoint: Remastered Edition

Checkpoint - Remastered Edition

We’re in the middle of “Remastered” fever. Here are just a handful of Remasters that are heading to the PlayStation 4 and Xbox One.

  • Aug. 26: Metro: Redux
  • Oct 10: Sleeping Dogs: Definitive Edition
  • Nov 11: Halo: The Master Chief Collection
  • Q4 2014: Grand Theft Auto V
  • 2015: Resident Evil Remake HD

And now for notable ones that were just released:

  • Tomb Raider: Definitive Edition
  • The Last of Us: Remastered

We’re no stranger to HD collections and Remasters; many of us welcomed them during the PlayStation 3 and Xbox 360 era. But seeing these Remasters pop up so quickly this early in the new console generation is a bit concerning. Buying new $400 consoles to play better running versions of games that you may have played in the last couple of years isn’t an attractive proposition.

On the flip side, these HD remasters allow developers to quickly familiarize themselves with the latest console hardware without having to worry about designing a game. They already know how the game should play, they just need to worry about the technical side of things.

I’ve pre-ordered Grand Theft Auto V because I haven’t played it yet. I intend to pick up The Last of Us: Remastered to play the single player DLC and Metro: Redux to play Last Light but I’ll pick those up once they hit the $30 or $20 price range.

It’s been a tough week of listlessness but I’m coming out of this funk with the aid of Battlefield 4 multiplayer, a bit of Mario Kart 8 and mobile stuff. I’m still working through Layton & The Miracle Mask and revisiting Plants vs Zombies 2 to do dailies.

But my go to thing to distract me is watching GiantBomb content. I’ve gone back and watched old Unprofessional Fridays, Quick Looks and other GiantBomb content that I missed the first time around. It’s been immensely helpful and entertaining.

Devs: Please embrace 1080p60

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The Last of Us Remastered

In the perfect world, every PlayStation 4 and Xbox One title will run at 1080p60. Unfortunately that’s not the case. Many games debuted at 1080p resolution for the PlayStation 4 but run at 30 frames per second. Developers who favor visual fidelity over responsiveness tend to run at lower framerates which is fine. Not every title needs to run at 60 FPS but I’m glad to see developers like Naughty Dog try to achieve 1080p60 and recognize the benefits of clear picture and fast framerate.

“It was a toss-up before; people were saying that you lose quality and graphics and what not,” Gregory said when asked why Naughty Dog feels that it’s such an important component for the game. “But being able to compare apples to apples like we have now with The Last of Us, going back and playing the 30 Hz version feels, to quote some people in the office, ‘broken.’ There’s something that can’t be captured in screenshots and playing an adventure game where you just walk around and experience the world at the smooth 60 Hz.

I hope more developers get on board with this and stay with it. Some of the most popular and top selling games run at 60FPS including Call of Duty, Gran Turismo and the Mario games. It just feels right and will likely hold up better in the long run.

The Last of Us: Remastered coming to the PS4

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The Last of Us Remastered

It was rumored, accidentally announced, mistakenly posted and now confirmed. The Last of Us will be “Remastered” for the PlayStation 4 and it will be available some time this summer.

The PlayStation 3 release wasn’t a complete eye sore but it did have rough patches. Some of those textures were a bit too muddy and the framerate took noticeable dives in many spots but it was playable and visually impressive for a PlayStation 3 title.

Naughty Dog is looking to remaster The Last of Us with bump up to 1080p and they’re “targeting” 60 FPS. It will also include developer commentary and all the downloadable content released thus far including “Left Behind.

After the confirmation, I traded in my PlayStation 3 copy for $15. It’s not the highest value in its history but I figured it was going to plummet after today’s announcement.

Game of the Year 2013 Day 3 of 3

Here we go, my favorite soundtrack, the best 2012 game I played in 2103 and my top 10 games of 2013 are here.

Please enjoy!

Best Soundtrack of 2013

Winner: The Legend of Zelda: A Link Between Worlds

I’m still finding myself humming tunes from the 3DS game. It’s a mark of a fantastic soundtrack if it manages to burrow itself deep into my brain. Every time I recall that Lorule theme, I want to pick up my 3DS and revisit that game.

Runner ups: FarCry 3: Blood Dragon, Guacamelee

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