Game of the Year 2016 Day 3 of 3

2016 was a hell of a year for games. Long awaited games like The Last Guardian and Final Fantasy XV finally made their debuts. First person shooters received a massive jolt in the arm with the fantastic Doom and invigorating Overwatch. Even long running franchises showed that their respective fourth iterations can be amazing. It was a good year, indeed.

Best Old Game of 2016

Winner: Picross 3D

I had finagle a way to acknowledge the majesty that is Picross 3D. Picross is fine but blow it out into 3D dimensions was a mind expanding moment for me. I wanted to buy Picross 3D Round 2 but seeing how it was $40+ CAD and I didn’t even play the original, I went on Amazon.ca and bought a cart. It’s charming, weird and addictive to boot. The difficulty curve is a bit erratic at times but I feel it’s been fair. I’m playing for the perfect run so I restart any time I make a mistake and chip off the wrong piece.

While I’m technically not done with this game, I feel it’s easily one of the best games I’ve played this year.

 

Best Game of 2016

Winner: Overwatch

It’s my most played game the year but that alone doesn’t warrant the number one spot. It’s also incredibly well designed from top to bottom with its unbelievable ability to entice me into trying new things. Blizzard managed to get me to play a ranked Competitive mode and even convinced me to use online voice chat with strangers on the internet which in itself is a small miracle. 

With a timeless aesthetic and strong free support including seasonal events, costumes, characters and maps, I see myself coming back to Overwatch over and over again.

Runner-ups:

2. Doom – It invokes the Doom games of the past but doesn’t use it as a crutch. The campaign was so tightly designed with systems feeding off other systems, music, story and gorgeous fluid visuals designed for the sole purpose of making me feel like a total badass. 

3. TitanFall 2 – Likely the most complete package of 2016 with both a surprisingly great campaign that invokes Super Mario Galaxy and a multiplayer mode that I thought was a write off after the less than stellar Tech Test. Respawn Entertainment will be supporting the game with free content as well which is a trend that I would love to see continue.

4. The Last Guardian – I love Trico. I wish I could have one as a pet. I don’t own a pet but my patience with Trico is highlighting the fact that I do have the mentality to be a decent owner. All I need is to pet them regularly right?

5. Uncharted 4 – The perfect ending to the adventures of Nathan Drake. If there was a single game that made me feel old and reflect on what I was doing with my life, it was this.

6. Dragon Quest VII: Fragments of the Forgotten Past – Some of the most depressing stories ever told in an JRPG were found in this epic. You can say it was needlessly long at times and they could have trimmed the fat but the long winding journey was essential to create attachment to characters.

7. Inside – It may not have been as impactful as Limbo but Playdead still knows how to unsettle people with the simple gestures and actions.

8. Deus Ex: Mankind Divided– Iffy performance in the hub world didn’t prevent me from rummaging through other people’s personal belongings, read their e-mails and hack their wall safes. It’s more of Human Revolution than I expected but more of a good thing isn’t bad. 

9. The Division – End game issues stopped my brother and I from returning to The Division but for a very brief couple of months, The Division’s loot driven brand of third person shooting kept my brother and I coming back everyday to do our “dailies”.

10. Gears of War 4 – It’s been years since Gears of War 3 – both in-game and out of it. Creating a likeable cast of new comers isn’t easy but The Coalition managed to package them and the classic Gears of War formula into a game that still plays in 2016. I look forward to the “dark middle” chapter and hope they’ve learned to run around like normal people by then.

TitanFall 2 PS4 Review

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Respawn Entertainment somehow squeezed together Super Mario, Super Meat Boy, Mecha and the sweet sweet feel of their first person shooters into one brilliant package. I was all but ready to write TitanFall 2 off after the less than stellar Tech Test; it wasn’t terrible but its incomplete state muddied the message Respawn were trying to convey. Movement felt off and the time spent in the Titans was far too infrequent. I wasn’t too keen on the Bounty Mode either. The brilliant Gauntlet was included but as a wall running novice, I failed to appreciate its nuances and potential. By the end of the second week of testing, I was left wondering if Respawn had lost the plot. I knew there was a campaign but with little to no word about its quality, I was struggling to find reasons to purchase the game at full price. 

As the release date approached and reviews began to roll out, positive word began peculating across gaming outlets and forums. I saw games like Portal 2 and Super Mario were associated with the the campaign. The multiplayer also received similar praise by the community at large with many claiming Respawn listened to the feedback and made necessary changes. After hearing so much positive buzz, I couldn’t ignore it and decided to pick it up on day one.

I started with the multiplayer which was indeed a superior experience compared to the earlier Tech Test. Framerate was much improved (but not perfect on the standard PS4) and the feel of the wall running was less mushy than before. I was also introduced to Attrition — team deathmatch with A.I fodder — for the first time and began to understand why people enjoy this mode so much. Straight forward team deathmatch with Titans would have felt empty without the A.I. They acted like fodder and a source of “food” for my Titan meter but towards the end of a match, they posed a threat to real player Pilots and Titans alike with the tougher Reaper class A.I roaming the battlefield. 

There are 50 levels of progress to go through and it took me about 25 – 30 or so before I came to grips with what TitanFall 2 was actually about. Call of Duty: Black Ops III and Overwatch (by way of Lucio) had wall running but they failed to properly train me to the intricacies and possibilities of jump jets, slide dashing and wallrunning. Black Ops III featured wall running and the maps reflected that. They had spots clearly marked for wallrunning but it didn’t feel like it was baked into the DNA of the maps. TitanFall 2’s maps were larger in both horizontal and vertical sense. Successful movement maneuvers enabled Pilots to traverse the majority of a map quickly and get to spots that just weren’t considered as possible in other games. In many ways the maps felt like Battlefield style maps where just about every roof, ledge and building was accessible within a set boundary; I wasn’t repelled off surfaces by invisible boundaries.

Gun unlocks, scorestreaks and perk analogs were to be expected in a game by the makers of Modern Warfare. What was unexpected, however, was the manner in which I unlocked said multiplayer staples. The Merit point system replaced XP points giving fixed rewards for completing simple objectives during a match such as inserting a battery into a friendly Titan or killing a couple of Pilots. They’re such simple objectives that I didn’t bother to review them prior to each match and just played the game. Winning obviously netted  anadditional Merit point but losing while successfully escaping during the Epilogue sequence also netted one. This system rewarded me for playing the game the way it was meant to be played and, as silly as it may sound, I have to credit Respawn for it. Other systems put players through tedious grinds for progress which dulled their appeal to me, TitanFall 2’s did the exact opposite. 

The way TitanFall 2 managed clans was innovative and encouraged group play. Being able to swap between multiple clan networks, create a party and open up to all clan members within a couple of button prompts is fantastic. It was only held back by the inability to join parties in progress and the instability of said parties. The number of times where one party member is left out in the cold while the rest of us successfully join a match is a growing concern. 

The single player campaign was a first for the franchise and while it was easy to picture a Call of Duty styled campaign filled with set pieces and explosions, it would be a disservice to a studio that has a knack for shaking things up. TitanFall 2’s campaign featured many one-off ideas and concepts packed into a six hour adventure. Nothing was particularly outrageous or mind bending if you’ve played Portal 2 or Super Mario Galaxy before but in the context of a first person shooter featuring talking mechs? It was refreshing. The story was predictable but the progression of levels was anything but — I never knew what to expect next.

The Super Meat Boy comparison stemmed from my time with the Gauntlet. Like Call of Duty 4: Modern Warfare’s obstacle course, TitanFall 2’s Gauntlet was put in place to test the player’s skill and recommend a difficulty setting. It’s easy to fumble through it and choose my own difficulty setting but challenging for the “…Becomes the Master” Trophy gave me a newfound appreciation for the TitanFall 2’s mechanics and design. Placing in the top 3 was tough and I didn’t think I had the patience to shave off those seconds required to place. Thankfully super quick restarts and responsive controls kept me coming back and after about 2.5 hours across 3 sessions of play, I cobbled together this narrow victory. I have a lot of work to do if I wanted to challenge for the world record though.

It’s been quite sometime since I’ve played a game that was genuinely enjoyable from top to bottom. I would either love the multiplayer but find the single player campaign a let down. Or I would enjoy the campaign but absolutely zero interest with the multiplayer. Respawn Entertainment nailed the entire package and they should be commended for it. My favorite shooter campaign is still Doom but when the only reason I played the multiplayer was for Trophies alone, that speaks volumes about it. It also says a lot that every time I boot up the game, I find myself wondering if I should hit multiplayer or revisit single player (for Trophies but still). There may be meaty campaigns (Doom) or more engrossing multiplayer experiences (Overwatch) out there but there’s only one game that features strong efforts on both fronts and that’s TitanFall 2.

Verdict:
I love it

Ratings Guide

Checkpoint: Silent Profile Edition

Silence is golden. It’s one of the primary reasons why I purchased an electric vehicle. So it’s no surprise that I want my PCs to be silent as well. 

The Gigabyte GTX 1070 G1 Gaming video card is more than enough for my 1080p gaming needs but as soon as I do anything graphically intensive, those fans can be heard. There was a moment of dread but it subsided quickly after I realized there are fan profile settings in the “Xtreme Engine” utility.  After launching the gaudy utility again, I switched on the Silent fan profile and it was aural bliss. Admittedly there was an uncomfortable amount of heat emanating from the case but I wasn’t worried. The temperatures were kept in check — below the max temperature of 94 degrees Celsius — and I didn’t hear the fans from where I was sitting. 

We’ve come a long way since the days of the GeForce FX5800 and its infamous “Dustbuster”.

I’ve made a couple of gaming related mistakes over the past few days. I started both TitanFall 2 and Picross 3D. I’m not disparaging those two titles — quite the opposite, actually. I’m just saying that I have two other games on the go that need to be wrapped up first. I’ve barely started Gears of War 4 and I’m right in the thick of it with Dragon Quest VII but Picross 3D is really good. And that TitanFall 2? It’s pretty incredible in its own right as well.

 

 

Checkpoint: Gripping Games Journalism Edition

Checkpoint - Gripping Games Journalism Edition

I don’t know why I waited so long to read these “Final Hours” pieces by Geoff Keighley. They’re phenomenal and gripping long form articles detailing some of the most interesting behind the scene stories in game development. I pay more for Edge Magazine (iPad) subscriptions that aren’t nearly as engrossing.

The Final Hours of TitanFall was fascinating from beginning to end. I started it in the morning and would take breaks to do some housework. But perhaps an hour or so later, I would find myself on the iPad reading another chapter or two.

Geoff has other Final Hours articles on the App Store including one for one of my favorite games, Portal 2. Since I received his TitanFall piece for free, I’ll reimburse him by picking up the other articles he’s put together over the years.

Games journalism like this is uncommon for many reasons. One of the primary reasons is the lack of access by the “common” video game industry “journalist”. For every Geoff Keighley and Dean Takahashi long form piece, there’s a dozen top 10 list or sensationalist article that crops up. Thankfully Geoff managed to find a place for this kind of in-depth behind the scenes look in the form of interactive apps on the App Store.

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