FYI: Marty O’Donnell fired, PS4 sells 7 million

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  • Marty O’Donnell announced he was fired by Bungie’s Board of Directors (via Twitter)
  • 7 million PlayStation 4 units have been sold through April 6th (via PS.Blog)
  • Final Hours of Titanfall sheds light on Respawn’s early troubles with the title (via NeoGAF)
  • Sony sells all of its Square Enix stock (via Siliconera)

I’ve always enjoyed Marty’s efforts with the Halo games and I’m looking forward to his work on Bungie’s next title, Destiny. It would probably make the most sense for him to end up at 343 Industries but I hope that isn’t the case. I want him to take his talents to other studios and other franchises. How about a shot at the next Mass Effect game? Or just branch off to something completely different like a cyberpunk themed game from the likes of CD Projekt RED?

I’ve seen these “Final Hours…” interactive stories pop up over the years but I never gave them the time of day. I don’t know why either because I appreciate Geoff Keighley’s in depth work and I love interactive written works.

7 million units is nothing to scoff at and I hope Sony continued success. I just wish there were a few more big titles for me to sink my teeth into. (I realize I haven’t played inFamous: Second Son but still.)

I’ve seen TitanFall on Xbox 360…

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…and it impresses the hell out of me.

It’s running closer to 30FPS than 60FPS. And choosing unlocked framerate unleashes a torrent of screen tearing. It’s missing effects and the texture looks like crap up close.

But it looks like a playable version of TitanFall on the 8 year old Xbox 360 and that’s extremely impressive. Bluepoint Games are porting wizards. They’ve delivered high quality ports (Ico & SOTC HD, GoW HD Collection etc) in the past and this is no different.



FYI: New Batman game announced, 6 million PS4s sold

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  • Rocksteady developed Batman: Arkham Knight coming 2014 for PlayStation 4, Xbox One & PC (via Game Informer)
  • Over 6 million PlayStation 4 consoles sold since March 2nd (via PlayStation.Blog)


Batman: Arkham Knight Announcement Trailer

TitanFall Launch Trailer

I’m so glad to see Rocksteady’s final Batman title coming exclusively to next generation platform. The Dark Knight can finally cast away the shackles of limited RAM and spread his wings and glide. I didn’t pick up Batman: Arkham Origins and despite my criticisms against Arkham City, I have high hopes for Rocksteady’s upcoming title. It’s just a shame that they decided to use a CG trailer along side the announcement.

That TitanFall doesn’t scream “next generation” to me. It looks like it would be a lot of fun but there’s just something about it that says to me: “This could have debuted two years ago on the Xbox 360 and PlayStation 3” and I would have believed you. I’ll probably pick it up on the cheap on Origin to check it out.

Sony surpassed the 6 million mark already? That’s pretty damn impressive.

TitanFall hype ramps up with beta sign ups & previews

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I signed up for the TitanFall beta. I chose the PC version because I don’t have an Xbox One (even if I did, I would be a Gold member anyways).

The embargo lifted today and with it came a torrent of gameplay videos.

The more I see of TitanFall, the less enthused I am about it. The environment appears to be very static. Bullets and rockets spray into walls and nothing happens. Trees, towers and other obstacles are as sturdy buildings. Coming from someone who enjoys their Battlefield style of destruction, Titanfall appears to be a step back in this regard. I’m not expecting every single building to crumble but at the same time, I don’t want to see a giant mech thwarted by a thin wall either.

I love TitanFall’s movement options though. It’s what I was hoping for when DICE announced they announced Battlefield 3. I was hoping for a marriage between Mirror’s Edge movement abilities with Battlefield: Bad Company 2 destruction. Unfortunately they didn’t deliver on my hopes for improved movement but they continued to refine and improve their destruction tech.

I guess I’m asking too much when the game is coming to the Xbox 360 as well. And if they’re struggling to keep the resolution above 720p (it’s 792p for the beta) while maintaining 60FPS, I can see why they wouldn’t even bother with destruction.

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