Update: An odd bug involving plugged in USB peripherals was causing a number of the performance issues I mentioned. I’m leaving the text relatively unchanged and updated my final verdict. Thanks to Joel of FrozenByte for the fix.
I’ve been wanting to buy the physics based puzzle platformer, Trine, since mid-2009. But I was always waiting and waiting for the eventual PSN release. When it was finally made available in North America, it was right in the middle of the 2009 holiday gaming blitz. I also heard unflattering things concerning the game’s performance. At $19.99? I’m wasn’t going to take the gamble on that. So I decided to wait and months later I was able to download it for $9.99.
I’m so glad I waited for the sale. This game does run like garbage and is fine example of a great idea marred by technical issues.