I backed Wasteland 2 during the Kickstarter craze that emerged after Double Fine’s wildly successful campaign. Wasteland 2 was billed as the inspiration for the original Fallout game and since I didn’t have faith in Bethesda’s ability to deliver a post apocalyptic experience without jank, I backed Brian Fargo’s project.
Wasteland 2 played exactly as I imagined it would. It was a post-apocalyptic strategy role playing game that played like an open world X-COM: Enemy Unknown.
The combat kept me moving forward. The game wore its M rating proudly with its exaggerated display of gory deaths. I never got tired of watching little limbs fall off the bodies of wasteland scum after a powerful sniper shot ripped through their torsos. It was absurd but comical like a Mortal Kombat fatality.