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Battlefield: Bad Company 2 PS3 MP Report #1

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I started doing something similar to this with Modern Warfare 2’s multiplayer component, but now I’ve decided to go all out with it. Instead of a single “review”, I’m going to do a series of mini reviews or “reports”. I think it’s a much better way to convey my thoughts on the game.

Battlefield: Bad Company 2‘s multiplayer demo (or beta as DICE labelled it) convinced me to buy a retail copy. Team play was commonplace and people were working towards the objectives. In the real world, that is not the case at all. Snipers are rampant, people ignore objectives and if you’re not used to treating Conquest and Rush modes like glorified Team Deathmatch modes, you’re going to get shot down repeatedly.

My first two hours with the game were less than ideal. I died often, I was ambushed from everywhere and I was even spawn camped. It was not the first impression I wanted and if I didn’t know any better, I would have sold the game right then and there.

The slow progression through the ranks was disheartening as well. An engineer without the repair tool might as well have been a person with no arm; it’s a vital component of the class and I was amazed that it did not start with it. The medic class faced a similar situation as well with the lack of defibrillators early on. And as I’ve unlocked additional weapons, it was quite the eye opener to discover how much of an improvement each one was to the last — especially with the medic’s M60. I can be unloading a clip into a medic and he could simply turn around and take me out in a few shots with his M60.

These class and weapon shortcomings woculdn’t have been a problem if the games were balanced properly. I found myself in games where my team was composed of players who were still learning how to walk. Meanwhile, on the other side, I was facing players who knew how to hop, skip, jump and run us over like the babes we were. There should have been a new comer’s server which did not expose players to the terrors of medics and their M60 machine guns.

On the bright side, I enjoyed the feel of Bad Company 2. It ran great and when I was able to get a clean shot, it felt great. I was also impressed by the variety of the map palettes. Autumn, desert, shipyard, jungle and winter settings all look great. My only gripe with the visuals is the lack of anti-aliasing which I’m okay with most of the time, but there are spots where it’s just so evident and ugly.

When I did get around to playing with a competent team of NeoGAF members, Bad Company 2 began to really shine. We were feeding off each other’s actions and making progress towards victory, or at the very least, we were narrowing the margin on a losing battle. So far, my only victories have come via teamwork with those guys. I may fair better on my own as people become acquainted with the Battlefield way of doing things, but for now, I’m weary of venturing out on my own.

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