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Battlefield: Bad Company 2 PS3 MP Report #5

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Just a little over a year has passed since the launch of Battlefield: Bad Company 2. Where did the time go?

For me, 9 days worth of it was invested in the multiplayer — and it’s still counting! Needless to say, it’s my most played game of this console generation. I also have my doubts about ever topping it. Even with Battlefield 3.

So why am I continuing to play this game and how has that experience been? I decided to shed some light and answer those questions.

Free Maps Are Great

Bundled in a patch were four maps and they’ve been a welcome change of pace for me. The Conquest maps in particular are a stark contrast to the ones included in the original game. They’re much bigger and a lot more vehicle heavy.


I didn’t believe the Vietnam DLC was going to pull people away from classic Bad Company 2 for very long and I was right. The people I play Bad Company 2 with did not stick with that expansion for more than a couple of weeks.

I think the game would have been better off as a standalone title.

Still Dynamic

Even though the map layout remains the same, every battle plays out a little bit differently thanks to the destruction element. This is why I’m not making much of a fuss over Battlefield 3 until I see how they’ve improved the destruction aspect of the game.

Is it Balanced?

The only “overpowered weapon” in Bad Company 2 is the attack helicopter, but only with a good pilot. Actually, I think it’s more accurate to peg the anti-air options as underpowered. It’s really annoying to be harassed by helicopter pilots who can take out anti-air guns with extreme precision.

But on the other hand, it’s extremely satisfying to luck out and take out a low flying chopper with an AT4.

I Still Don’t Like Rush Mode

A sizable chunk of GAF players continue to play Rush mode and while we fare quite well, I found myself dropping out of games to play Conquest by my lonesome at times.

Player Counts

Unfortunately, getting a full game going has been a bit of a challenge. I’m not sure if it’s just the matchmaking or the fact that we’re scaring away people with our [GAF] presence, but getting players to stick around through a series of games has been tough. It’s been okay during peak hours, but not when I was playing Rush with GAF. (That’s another reason why I don’t like Rush)

GAF Represent

The crew I’m playing with are at the point where we don’t need voice chat to be competent anymore. We know what we need to do and we can play off each other extremely well with simple context sensitive call outs via the spotting function.

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