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Checkpoint: Well That Was Easy Edition


I wrapped up my “Veteran” playthrough of Killzone 3’s campaign earlier last week and while others have found it to be a very short ride, I found it to be “enough”. I’m not going to delve into my thoughts on the campaign itself (that’s for Wednesday’s review hopefully), but I’d like to address the issue with length.

I could understand the gripes against campaign length if you had no interest in the multiplayer. The campaign itself is as concise as a recent Call of Duty campaign, but it doesn’t have the harsh difficulty to artificially lengthen the experience. Even at the second highest difficulty, if you’re aware of your surroundings, death should not be commonplace.

If I paid $60 for a single player campaign like this, I’d be annoyed as well, but I didn’t. I traded in Call of Duty: Black Ops and $9 or so for it. And with the likes of Gamefly/GameAccess and other rental companies, no one should be paying full price to tackle the campaign of any first person shooter not named Half-Life or BioShock. This is the the third installment of an established franchise with desire to become the next Call of Duty — of course single player isn’t the main draw.

However, if you did purchase the game for its single player campaign, Trophies could be used to extend the life of the game. I went through a Killzone 3 Trophy run of my own last night and discovered a handful of interesting tidbits that I didn’t encounter during my first run through. Some of the “new tidbits” were new to me simply because I wasn’t paying attention while most of the other tidbits created mini-games within the game itself. Other games have done these things before, but I cannot remember a game which allowed you to tackle these challenges as easily as Killzone 3.

Since the game was broken up into so many bite sized segments, I was able to jump into the exact moment of the challenge. It was almost like having access to challenge rooms without being so explicit about it.

Admittedly the challenges were quite easy –except for “Completetist – Destroy everything on the MAWLR which was a bit annoying” — but it did provide a little bit more entertainment from the single player campaign. But the thing that I thought was clever were the multiplayer teaser Trophies. They weren’t ridiculous like the ones in Killzone 2 which forced people to play the game in unorthodox ways. These Killzone 3 Trophies rewarded people for trying the basics of each class and try the new features of the multiplayer. It doesn’t force the player to spam aerial robots in hopes of collecting five kills.

With Killzone 3 done, I think it’s time to start up some Penny Arcade Adventures. I’m still enjoying Layton 3, but more adventure gaming isn’t a bad idea.

Over the weekend, I was reminded of Fallout: New Vegas. I’m thinking about playing it again.

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