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Checkpoint: Too Much Paper Edition

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I’m just about done selecting colors, upgrades and other options for my new home. The process, from a technology standpoint, has been both impressive and severely lacking.

I was impressed with my builder’s use of the e-mail for communication and delivery of change orders, quotes and other “paper trail”. They were able to send me just about anything I wanted through the use of a scanner.

However, behind the scenes, everything was paper driven. From pricing of options to change order quotes. They were flipping through binders for pricing and printing/faxing dozens of pages for us and between their various sites.

Every single one of our change orders should have been inputted into some digital document for easy adjustments and modifications. Worst of all, every single option or upgrade should have been made available digitally for us or at the very least for them. Instead of pulling out binders and calling contractors, they should have been pulling these details up on an internal website.

Since they’re so paper driven, I’ve taken it upon myself to create my own list of upgrades via Excel. I extracted every option I wanted from the builder along with the pricing and threw it all into an spreadsheet where I was able to play around and try to balance with my personal budget.

We’re almost at the end though. Just one more meeting and then its on its way to production.

I picked up a handful of PlayStation Network titles this week.

  • Pac Man Championship Edition DX – $4.89
  • Chime Super Deluxe – $4.89
  • PixelJunk Shooter 2 – $4.89
  • Shank – $4.89
I’ve been playing the first two a lot along with inFamous 2. Pac Man CE DX is amazing and Chime is a delight to play when all I want to do is chill.
I don’t know where I stand with inFamous 2 at the moment. I like the gameplay and visuals — those I am certain of. But I’m not too fond of how they handled the characters, story or setting.

One Response

  1. Seb Gauthier
    | Reply

    Sounds like a pretty good business opportunity…

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