I already knew I would like to play XCOM: Enemy Unknown one day and this demo is making that day sooner rather than later.
It wasn’t a particularly long demo. As soon as I got a hang of the mechanics, the demo was already over. But it was a very convincing demo that sold me on the game.
I played the demo with a controller which naturally lead me to draw comparisons with Valkyria Chronicles, another strategy role playing favorite of mine. It felt natural. The turn based nature of it gives me plenty of time to survey the area and plan out my approach.
The game ran very well on my machine — even at 1080p. It’s not pushing the technical limits of the Unreal Engine 3.0 but it is still a nice looking game. The art style is deceptively inviting and friendly. The first time I witnessed a soldier eat a plasma shot to the face with a burst of blood spewing out was a bit shocking.
The music and atmosphere drew me into the alien invasion and the idea of building an elite force to repel the grey skinned invaders. Seeing the cross section of the underground base with all the little soldiers and scientists doing their thing was very nostalgic for me.
The demo wasn’t very long and thus I couldn’t see the outcome of the one decision I made. Help the Chinese or the Americans? Did I want money or scientists? I chose the scientists. I’m curious how influential these decisions will be in the final game. With Firaxis behind this title, I’m hoping for some eventual deep diplomatic game where I’m pissing off one nation but gaining a much more powerful ally in the process.
It may have been only a taster but I was already itching to pre-order XCOM: Enemy Unknown. Unfortunately, I haven’t stumbled across any substantial deals and I do have a sizable backlog to wade through. Maybe in the next few months.
XCOM: Enemy Unknown debuts October 9th, 2012 on the PlayStation 3, Xbox 360 and PC.
For more information, visit the official website.
2010 PC Rev. 1.1 was used to play XCOM: Enemy Unknown demo.