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Checkpoint: 2010 Reflection Edition

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checkpoint-2010-reflection-edition

With the release of Call of Duty: Black Ops II and Halo 4, I’m finding myself reading my own impressions again. I remember both enjoying Black Ops for its espionage and relative sound framing of the events. I hope Treyarch continues that steady pace and resists the temptation to go hog wild.

I also enjoyed Halo: Reach a lot making it my favorite Halo experience from Bungie. I remember the game being tough because of a very aggressive A.I but I also remember the tech shortcomings. I approached Halo 4 with those two impressions in mind.

I just finished Halo 4’s campaign. I died many times throughout the 8 hours or so but it was usually out of recklessness and experimentation. I didn’t die because I was cowering behind cover which was the case in Halo: Reach.

My overall impressions for Halo 4 is positive aside from two key points: A.I and gameplay design. Some may even say that they’re one and the same but I believe one of these took a step back while the other was a non-step. I’ll elaborate on all of this later.

I bought Sleeping Dogs for the PC. It was $25 (50% off) and I suspect it wouldn’t get that much cheaper in the coming month or so. After Black Ops II, the only 2012 game I have coming is Far Cry 3 which will likely be returned. I still have lots of 2012 games to play but the two key titles I’d like to get by year’s end are XCOM: Enemy Unknown and Dishonored.

Hopefully there are substantial deals in the coming weeks!

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