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Checkpoint: Remastered Edition

Checkpoint - Remastered Edition

We’re in the middle of “Remastered” fever. Here are just a handful of Remasters that are heading to the PlayStation 4 and Xbox One.

  • Aug. 26: Metro: Redux
  • Oct 10: Sleeping Dogs: Definitive Edition
  • Nov 11: Halo: The Master Chief Collection
  • Q4 2014: Grand Theft Auto V
  • 2015: Resident Evil Remake HD

And now for notable ones that were just released:

  • Tomb Raider: Definitive Edition
  • The Last of Us: Remastered

We’re no stranger to HD collections and Remasters; many of us welcomed them during the PlayStation 3 and Xbox 360 era. But seeing these Remasters pop up so quickly this early in the new console generation is a bit concerning. Buying new $400 consoles to play better running versions of games that you may have played in the last couple of years isn’t an attractive proposition.

On the flip side, these HD remasters allow developers to quickly familiarize themselves with the latest console hardware without having to worry about designing a game. They already know how the game should play, they just need to worry about the technical side of things.

I’ve pre-ordered Grand Theft Auto V because I haven’t played it yet. I intend to pick up The Last of Us: Remastered to play the single player DLC and Metro: Redux to play Last Light but I’ll pick those up once they hit the $30 or $20 price range.

It’s been a tough week of listlessness but I’m coming out of this funk with the aid of Battlefield 4 multiplayer, a bit of Mario Kart 8 and mobile stuff. I’m still working through Layton & The Miracle Mask and revisiting Plants vs Zombies 2 to do dailies.

But my go to thing to distract me is watching GiantBomb content. I’ve gone back and watched old Unprofessional Fridays, Quick Looks and other GiantBomb content that I missed the first time around. It’s been immensely helpful and entertaining.

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