After playing Hitman: Sniper, Square Enix Montreal resides on my list of top tier development studios. I loved Hitman Go but I didn’t immediately dive into Hitman: Sniper because it looked like the lame Silent Scope knock offs that litter the Apple App Store. However, when I got the game for free (or very cheap, I don’t recall which), I was proven wrong. Hitman: Sniper was brilliant.
The game was not about sniping a target or two and then moving onto the next locale because there’s only one locale to play with. I was taken aback at first but as I was unlocking missions, weapons and abilities, I slowly realized that this was about climbing the leaderboards. The missions were there to teach me how to play the game and what was possible with just a sniper rifle.
I learned how to setup accidents and triggered explosions with well placed shots. I was trained in the importance of body disposals and luring unsuspecting guards away from the targets they were protecting.
Hitman: Sniper was a game of surprising depth and demonstrated to me that it’s possible to create a score challenge game like this on mobile. I’m not a fan of the Facebook integration but I love the idea of sharing replays. I learned from others to improve my own score without having to head over to Youtube. However, try as I might, I’m stuck in the low end of the top 100 at the time of writing. Still, they successfully infected me with the score hunting bug and that’s no easy feat.
Verdict:
I like it
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