Skill based matchmaking is a good idea in theory. Players are paired with other players of similar level which result in more balanced games and fewer bouts of frustrations. A balance must be struck though. You can’t match people strictly on skill because that may draw in players with undesirable connection quality as well. Ideally, the matchmaking should find players matching both attributes but if it can’t do so within a reasonable amount of time, it should bring in players just outside of the skill range with the highest quality connections.
I had no idea skill based match making was a point of contention for the Call of Duty fan base. Apparently Treyarch enabled skill based matchmaking on Friday and caused a shitstorm on Reddit, NeoGAF and other gaming forums across the internet. But you know what? Those who are complaining are in the minority. They’re currently high level players who are now being paired against other high level players and are finding it difficult to pull off what they were doing before.
Those players only have one argument against skill based matchmaking: they’re being paired with players with lower quality connections.
That’s it. That’s the only valid argument against skill based matchmaking. Every other argument is just a poor attempt to mask the fact that they enjoy pubstomping and Treyarch is putting an end to it.
I have to wonder why Treyarch introduced skill based matchmaking so late though. Why not include this at launch? I know why they’re including it now; they want to avoid bombarding the huge influx of Christmas day new comers to the barrage of Motherships, RAPS and other high level scorestreaks. It’s in Treyarch’s best interest to keep the playerbase at large content.
Since I’m a 1.5 KDR player, I wasn’t adversely affected by the skill based matchmaking change. I suspect I’m in the largest pool of players and thus I am largely unaffected by this change.
Needless to say, I’ve been Call of Duty: Black Ops III multiplayer. On top of that, I’ve been playing through The Order 1886. I’m enjoying it but there are some glaring issues that are head scratchers. Who thought all different QTEs were a good idea?
I’ve also been chipping away at Xenoblade Chronicles 3D. I wish Shulk would get impaled by a Mechon. How many times do people have to coax out what he saw in his visions?