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Checkpoint: TitanFall 2 Tech Test Edition

I was looking forward to the the TitanFall 2 Tech Test; it would be my first experience with Respawn Entertainment’s franchise. They made wall running a thing and ever since I played Call of Duty: Black Ops III, I’ve been wondering how Respawn Entertainment’s implementation felt. Apparently, if forum threads, I need to play the original TitanFall because Respawn changed the pace, the design and just about every detail of what made TitanFall beloved in TitanFall 2.

I felt the wall running lacked heft; the sound design in Black Ops III made it feel like I was actually running on a wall and not simply gliding across it like Overwatch’s Lucio. The grappling hook is surprisingly slow. I played a couple of rounds of Bounty Hunt and enjoyed the idea behind it but I kept wondering why the A.I controlled grunts were only accumulating in certain areas and why two sides are fighting over killing them.

The game ran and controlled well enough but everything looked a bit soft which is undoubtedly has to do in part with the 900p resolution. I got used to it but the soft image and feel of the wall running made for mushy feeling game while I’m a Pilot. I still feel like a tower mechanical monster while in a Titan though. It’s just a shame that they’re not coming in at a quicker rate.

I don’t want to pass judgement on just the first tech test (they’re holding another one next weekend) but I’m not enamored yet which is surprising to me.

My review of King of Fighters XIV will be up tomorrow. I’m still putting in hours into Overwatch and Doom with the latter winning me more and more with each passing level. I’m dying a lot more than I would like but a lot of it comes down to me trying to complete rune objectives while killing demons.

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