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Yakuza Kiwami Review

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I loved Yakuza 0. It’s probably the best Yakuza game to date. It filled in the backstory of key characters like Majima and Nishikiyama by giving them more depth and nuance then I would have ever imagined. But as someone who started with Yakuza 2 and only experienced the first game through the included retrospectives, the game that started it all is a mystery to me.

Yakuza: Kiwami is a fine remake of the PlayStation 2 title from a gameplay and presentation perspective but I feel it’s a remaster from the story standpoint. Yakuza 0 placed its arm around me, showed me the sights around Kamurocho and introduced me to new friends. We sat around, had drinks, and took our time to soak in what this series has to offer. By comparison, Yakuza: Kiwami stumbled around for a bit and then sprinted towards the end. I felt like the game had a big story to tell but didn’t have enough time to tell it.

I knew key plot points, characters, and what happened to them but I didn’t realize that would be sufficient to move forward with the series. I discovered tidbits that colored certain characters in a slightly different light but none of it was earth shattering. Events certainly transpired but if I didn’t play Yakuza 0, I doubt I would have felt much sympathy for any of the characters involved in this game outside of Haruka.

Yakuza 0 built up Kiryu’s enemies throughout the game’s arch. It even built-up other characters that wouldn’t have made significant contributions until this game. But then there were folks like Jingu who were thrusted into the limelight and I’m supposed to conjure hatred for.

I didn’t delve into the side content like I did with Yakuza 0 because the idea of more pocket racing was just too daunting so soon after the deep dive I took with 0. What little side stuff I caught wind of failed to entertain like the ones found in 0 though. That’s not to say I wasn’t entertained by tidbit though. I got a kick out of seeing modern recreations of Yuya, Kazuki, and Detective Date. This trio of characters were among the first that I met in my very first Yakuza title, Yakuza 2.

It’s tough to make a direct prequel like Yakuza 0 without it completely overshadowing the game the game that comes after it but that’s what it did. Advances in technology and gameplay design are one thing but the lessons learned in story telling and presentation makes me wish Sega would go all in and commit to a full remake. It would give the likes of Yumi and Nishikiyama more screen time to breathe. A full on remake would also give the developers an opportunity to rethink Majima’s role without breaking continuity. I didn’t mind randomly seeing him pop up in Kamurocho to fight Kiryu but not 3 seconds after seeing him get stabbed in the gut by his own lackey. I think his forced inclusion to Kiwami may be the most egregious offense.

But for $39.99 CAD, it’s tough to argue against picking up Yakuza: Kiwami. It’s the best way to experience the game that started it all without digging up a PlayStation 2 copy. Just remember: for better or worse, despite the fresh coat of paint and refinements, the story is still faithful to the original. I have nostalgia for Yakuza 2 and knowing it will also receive a Kiwami treatment of its own, I’m wondering how I will receive it. I guess we’ll find out next year when I expect it to make its North American debut.

 

Verdict:
It was okay

Ratings Guide

Thanks to Sega for providing a copy of Yakuza Kiwami for review

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