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Super Mario Odyssey Review

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Super Mario Galaxy is my favorite 3D Mario game and continues to be number one in my books. There was a sense of wonder and amazement when I played the Wii title for the first time that I just didn’t feel when I played Super Mario Odyssey.

With that out of the way: Super Mario Odyssey is a fantastic game.

Cappy was a wondrous gimmick that allowed for a lot of novel shenanigans to be had. Capturing (possessing) a T-Rex was amusing but I found the mechanics surrounding other enemies such as the Pokio and its ability to fling itself with its beak offered far more interesting gameplay challenges. Capturing different enemies offered a nice variety but I extracted the most joy out of using Mario’s core move set. I loved Mario’s ability to throw Cappy and hop on him. It expanded Mario’s core mobility options for the first time since Super Mario Sunshine and I appreciated it. I finally understand why a subset of the Mario audience didn’t like the reduction of moves in Super Mario Galaxy and Super Mario 3D World.

Odyssey was visually intriguing but inconsistent and, in some cases, a bit of a let down. Mario has never looked better but I felt some Kingdoms like the Luncheon Kingdom were too safe. I loved the Metro Kingdom, Seaside Kingdom and a vast majority of other Kingdoms on offer but I was disappointed when I landed Luncheon only to discover pink goo and blocky vegetables strewn about. Rayman Origins pulled off that concept with superior pizzazz and craft. Odyssey was at its best when they leaned heavily into the theme of the Kingdoms. Luncheon stood out as a disappointment because it felt very static and capturing Hammer Bros. and Fireballs wore out their welcome quick. Also who thought talking cutlery was a good idea? Weird properly dressed humans, French beret wearing snails, and robots were more to my liking.

Aesthetics aside, many Kingdoms were dense with gameplay opportunities. A lot of it involved clever use of Cappy’s abilities, platforming and/or experimentation. Some of my favorite challenges involved racing other Koopa Troopers across the kingdom or figuring out how to reach certain spots to collect purple coins or Moons. I felt the races in particular allowed for creativity and tested gameplay knowledge very well. My only wish was for more Moons to feel this rewarding.

By littering collectible Moons everywhere, Nintendo cheapened their rewards. Collecting Stars in Super Mario Galaxy felt rewarding. There were less than stellar challenges and activities but at least I did more than look into a small nook for one. In Super Mario Odyssey, I was rewarded for the most mundane actions; I couldn’t walk into a cave without expecting to find a Moon. In some ways, it was like Nintendo’s commentary on positive feedback loop in modern games. “No matter what you did. Here’s a reward.”

While it’s a bit odd to see them cheapen Moons, I was amused by how they managed to make gold coins matter again. Traditionally used to gain additional 1UPs, the coin seemed like a relic of the past. In Odyssey, I redeemed coins for costumes, additional health, and Moons. With death being nothing more than a minor inconvenience in modern Mario games, this was a welcomed evolution.

Minor quibbles aside, Super Mario Odyssey will live on as one of the great games of 2017. Every time I picked up the game, I found something fun to do. I even found myself humming a few of the game’s excellent tracks to myself already. It’s a celebration of all things Mario and while it didn’t dislodge Super Mario Galaxy from top spot, there’s still a ton of fun to be had here.

Verdict
I love it

Ratings Guide

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