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Monster Hunter World PS4 Review

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My fiancée and I started several games together in 2018 including Destiny 2 and Monster Hunter World. We didn’t finish either of them. The former was a rather boring if I’m being honest. It felt great to play but we didn’t feel engaged to the story or whatever narrative Bungie cobbled together. The latter, we actually enjoyed but well documented issues with its co-op setup made it just a tad too annoying to get back to. (She also doesn’t have her own PlayStation 4 but that’s another issue) 

Monster Hunter World had the two fist bumping and celebrating after each triumphant hunt. The fundamental rules and mechanics of Monster Hunter World were simple to learn. We both took time trying out several weapon types in the training area before committing to one. I gravitated towards the hammer with its thunderous hits while my fiancée eventually settled on the long sword with its flashy finishers. We practiced our moves, checked out YouTube tutorials, and before long, we were on our way to skinning and gutting monsters to satisfy our vanity. 

The hunts were fun. Figuring out how we could tackle each monster or monsters was exciting and rewarding. It was everything else in-between that felt lacking and needlessly convoluted. The main story missions required each of us to have viewed the cutscenes before we could team up. That ludicrous requirement meant that one of us had to jump through the rigmarole of: starting mission, triggering the cutscene, quitting, and waiting for the other person to finish doing the same before we finally unite. I wouldn’t mind it if the cutscenes were worth a watch but they were awful hokey time wasters that added little entertainment value. 

Discovering new hunts and challenges were always welcomed. It forced us to revisit our gear, get into the crafting mechanics, and examining our options. Less thrilling or engaging were Capcom’s attempts on creating cinematic hunts. They asked us to load cannons, shoot spears, and other one-off gimmicks in an effort to bring down these mountain sized monsters. It wasn’t thrilling; it was annoying to jump through these hoops to get back to the real meat of these games.  

I can’t even enjoy those cinematic moments as a voyeur of pretty graphics. To be frank, Monster Hunter World on the PlayStation 4 Pro was not what I consider pretty. The monsters genuinely majestic and awesome but the everything else – particularly the lighting – left a lot to be desired. An uncapped framerate was ideal but it was playable. There were slowdowns but framerate was relatively consistent enough to allow for predictable action.  

The technical issues would have been alleviated by switching to the PC platform where 60 FPS, and sharper visuals would have been possible but my that would have only polished up the technical issues. The various design issues surrounding the excellent core Monster Hunter experience still needs refinements and no amount of PC power could make up for that.  

We can all agree that Destiny 2 is the more polished experience but it didn’t grab either of us like I thought it would. We actually want to spend more time with Monster Hunter World and as evidenced by its monstrous sales, we are not alone. Monster Hunter World was a major step forward for the franchise and when they ironed out the peculiar design decisions in a sequel, it could reach even greater heights.  

Verdict: 
I liked it 

Ratings Guide

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