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Pokemon Let’s Go Eevee

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Pokemon Let’s Go Eevee was made for people like me. People who only played the first couple of games and believe the original 151 are the most memorable Pokemon to date. I’ve tried Pokemon Sun/Moon but found it too slow and too talky for a Pokemon game. All I wanted to do was to drop in, set out, and catch Pokemon. Pokemon Let’s Go Eevee gave me that and then some. 

I felt it was a satisfying remake of the first generation Pokemon titles (Pokemon Yellow specifically), it evoked the classics while making smart improvements along the way. The most notable alteration was replacing the random wild Pokemon encounters with Pokemon Go styled catching. Catching them required me to run into them in the world, sedate them with berries before using the right Pokeball and throwing technique to catch them. Fortunately, there were still a handful of Pokemon which required the classic style of weaken before catching.  

I found the visuals to be simple but very charming. I don’t know if it was a conscious decision to not push the Switch to its limits but I and the Switch’s battery welcomed it. Playing the game in portable just felt right. It was nice to see the game hold up on the big screen but Pokemon will forever be a portable title first for me. It was also strange that the Pro controller wasn’t a viable option. I get the appeal of playing one handed with a single Joy-con but sometimes I just want to relax with a proper controller.  

New features like two on two battles, categorized bags, and expanded stat pages were welcomed additions. I don’t know if those were taken from the recent games but they didn’t overcomplicate or deviate too far Pokemon Yellow. It’s that smart blend of old and new that made Pokemon Let’s Go Eevee a joy to play.  

Verdict: 
I liked it 

Ratings Guide

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